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[3] WHAT THE ENHANCEMENT PACK FIXES
Pharaoh

[3] WHAT THE ENHANCEMENT PACK FIXES

Discover what the Pharaoh Enhancement Pack fixes, from campaign mission tweaks and monument foreman AI to caravan pathing and UI issues. Get your city running smoothly!

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Discover what the Pharaoh Enhancement Pack fixes, from campaign mission tweaks and monument foreman AI to caravan pathing and UI issues. Get your city running smoothly!

Hey there! So, you've heard about the Pharaoh Enhancement Pack and are wondering what exactly it cleans up? Think of it as a handy patch that smooths out some of the rough edges in the game. Let's dive into what's changed, especially compared to the older version 1.1.

Campaign Mission Updates:

  • Some campaign missions have been tweaked. This is super helpful because it means if you accidentally mess up and make a critical trade good unavailable, you can actually recover! No more hitting a dead end because you missed one shipment.
  • Just a heads-up: for these mission tweaks to work, you'll need to start a fresh campaign. Loading a saved game, even if you choose 'Replay Mission,' won't apply the changes. If you're in the middle of a campaign, any missions you haven't played yet will automatically be updated.
  • A few missions have also been tweaked just to make them a bit more enjoyable and playable overall.

Monument and Building Fixes:

  • Monument construction foremen are now smarter. They'll give you better feedback on why your monument building has stalled, so you can fix the problem faster.
  • You can no longer win a mission if you've achieved all ratings and a monument is almost done. This prevents some weird win conditions.
  • An odd bug where stone masons would just vanish while working on pyramid causeways has been squashed.
  • Rotated Temple Complexes used to cause crashes if you selected an overlay. That's fixed now, so no more unexpected game shutdowns!
  • Problems with dock trade that were caused by Ra blessings are now resolved.
  • Caravans won't get stuck near Storage Yards anymore if the Ferry Landing they need is unstaffed. They'll find a way around it.
  • Situations that could halt monument construction due to stone or brick mason behavior have been fixed.
  • Storage Yards and Granaries can now spawn workers even if they already have two cartpushers active.

Performance and UI Improvements:

  • The really long Pharaoh start-up times, especially those related to network settings, have been fixed. Your game should load much faster now.
  • Carpenters Guilds now only use 100 units of wood when creating a carpenter, which is a nice little efficiency boost.
  • A freeze that could happen when soldiers embarked or debarked on transports has been fixed.

Changes from V1.1 to V1.2:

  • After the V1.1 pack, some players ran into a 'double mouse click' issue in menus, making it hard to navigate. This annoying problem is now gone!
  • The rotate view icon finally shows the correct mouse help text, so you won't be guessing what it does.
  • The Kingdom rating that kept dropping in the campaign map mission 'Iunet' has been fixed. Phew!

Basically, this pack makes the game more stable, fixes some annoying bugs, and improves the overall player experience. Happy building!

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