Pokemon Legends: Arceus
Pokemon Legends: Arceus

Requests 11-20

Complete Requests 11-20 in Pokemon Legends: Arceus. This guide helps you finish these side quests to earn rewards and advance your research.

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Requests 11-20

This section of our comprehensive guide covers Requests 11 through 20 in Pokémon Legends: Arceus. These side quests are integral to your journey through the Hisui region, offering not only valuable rewards but also deepening your understanding of the local Pokémon and their habitats. Successfully completing them will aid in your research progress and unlock new opportunities.

Request 11: The Inspirited Away Home

  • Requester: Vessa (located near the front gate of Jubilife Village, identifiable by her distinctive hat).
  • Prerequisites: Must have completed Mission 4: "Getting to Work on Research Tasks."
  • Walkthrough:
    1. Initiate the request by speaking with Vessa. She expresses concern over her Bidoof, which has wandered off.
    2. Proceed directly to the Pasture area within Jubilife Village. This is the fenced-off area where you can deposit your Pokémon.
    3. Upon entering the Pasture, you will quickly spot the wayward Bidoof near the back fence, attempting to gnaw on the wooden structure.
    4. Approach the Bidoof and interact with it. A brief animation will play, and the Bidoof will then obediently return to Vessa.
    5. Head back to Vessa at the front gate to inform her of your success. She will thank you, and the request will be marked as complete.
  • Reward: 5x Poké Ball, 3x Oran Berry.
  • Strategy Tip: This request serves as an early tutorial for interacting with specific Pokémon in the environment. No battling or catching is required.

Request 12: Painted into a Corner

  • Requester: Ren (found near the Craftworks building in Jubilife Village, often seen sketching).
  • Prerequisites: Must have completed Mission 4: "Getting to Work on Research Tasks."
  • Walkthrough:
    1. Speak with Ren, who is in search of a particular type of berry to use as a pigment for his artwork.
    2. He specifically requests a Cheri Berry.
    3. To find Cheri Berries, you need to venture into the Obsidian Fieldlands. Look for trees with distinct red leaves that are shaking. Interacting with these trees (by throwing a Pokémon at them or rolling into them) will often yield Cheri Berries. Excellent locations include the areas around Aspiration Hill and along Deertrack Path.
    4. Collect at least one Cheri Berry. You can gather more for future crafting or healing if desired.
    5. Return to Ren in Jubilife Village and hand over the Cheri Berry.
    6. Ren will express his gratitude, and the request will conclude.
  • Reward: 1x Revive, 3x Potion.
  • Common Pitfall: Ensure you are targeting red-leafed trees. Other trees may drop different berries or nothing at all.

Request 13: To Bloom or Not to Bloom

  • Requester: Kichi (located near the farming plots in Jubilife Village, often tending to crops).
  • Prerequisites: Must have completed Mission 4: "Getting to Work on Research Tasks."
  • Walkthrough:
    1. Engage Kichi in conversation. He expresses a desire to see a Pokémon that "blooms," referring to the Grass/Fairy-type Pokémon, Cherrim.
    2. Cherrim can be a somewhat elusive Pokémon. Your primary hunting ground will be the Obsidian Fieldlands, specifically within the Heartwood area. Cherrim often hides in shaking trees, so be diligent in checking every tree you encounter.
    3. Alternative Locations: Cherrim can also be found in the Crimson Mirelands (Gapejaw Bog, Holm of Trials) and the Coronet Highlands (Fabled Spring). These locations might be accessible later in your journey.
    4. Successfully catch a Cherrim. You may need to battle it first.
    5. Return to Kichi in Jubilife Village and present the caught Cherrim to him. He will be delighted, completing the request.
  • Reward: 1x Exp. Candy S, 5x Honey.
  • Strategy Tip: Cherrim has two forms: Overcast Form and Sunshine Form. Either form will satisfy Kichi's request. When battling, use Flying, Poison, Bug, Fire, or Ice-type moves for super effective damage.

Request 14: Berry Good for Bidoof

  • Requester: Tsumugi (found near the front gate of Jubilife Village, appearing after Request 11 is completed).
  • Prerequisites: Must have completed Request 11: "The Inspirited Away Home."
  • Walkthrough:
    1. Speak with Tsumugi. She is concerned about the Bidoof population's appetite for berries and asks you to catch one to observe its eating habits.
    2. You have two options:
      • Option A (If you already have a Bidoof): If you have a Bidoof in your Pasture or party, simply show it to Tsumugi. She will examine it and be satisfied.
      • Option B (If you need to catch a Bidoof): Bidoof are incredibly common in the Obsidian Fieldlands. Head to areas like Aspiration Hill or Deertrack Path, where they can be found in abundance. Sneak up on one and throw a Poké Ball, or engage in battle to weaken it before catching.
    3. Once you have a Bidoof (either by catching one or selecting one from your party), return to Tsumugi and interact with her to present the Pokémon.
    4. She will thank you for your assistance, and the request will be fulfilled.
  • Reward: 1x Exp. Candy S, 3x Oran Berry.
  • Strategy Tip: Bidoof are Normal/Water-type. They are weak to Fighting and Grass-type moves. They are generally easy to catch, making this a straightforward request.

Request 15: The Charm of a Shroomish

  • Requester: Anvin (located inside the Galaxy Hall, near the main staircase).
  • Prerequisites: Must have completed Mission 5: "A Request from Mai."
  • Walkthrough:
    1. Initiate the request by talking to Anvin. He expresses an interest in seeing a Shroomish.
    2. To find Shroomish, you must travel to the Crimson Mirelands. Focus your search in the Golden Lowlands and Gapejaw Bog areas. Shroomish are small Grass/Poison-type Pokémon and often hide within tall grass, so keep an eye out for rustling patches.
    3. Successfully catch a Shroomish. They can be a bit skittish, so stealth is recommended for an easier catch.
    4. Return to Anvin in Galaxy Hall and show him the Shroomish from your party or the Pasture.
    5. Anvin will be pleased, and the request will be completed.
  • Reward: 1x Exp. Candy S, 5x Tiny Mushroom.
  • Strategy Tip: Shroomish are weak to Flying, Fire, Psychic, and Ice-type moves. Using a Flying-type Pokémon can make quick work of them if you choose to battle.

Request 16: The Clefairy's Moonlit Dance

  • Requester: Astair (found in Jubilife Village, typically near the river that runs through the village).
  • Prerequisites: Must have completed Mission 5: "A Request from Mai."
  • Walkthrough:
    1. Speak with Astair, who is curious about the mysterious Clefairy and their nocturnal activities.
    2. Clefairy are exclusively nocturnal Pokémon. You need to travel to the Crimson Mirelands. Your destination is the Fabled Spring area, located in the northern part of the Mirelands.
    3. Once at Fabled Spring, ensure it is nighttime. If it's not, you can rest at any camp (or your quarters in Jubilife Village) until nightfall.
    4. Upon arriving at Fabled Spring at night, you will witness a group of Clefairy performing a ritualistic dance around the central pool. Observe them closely.
    5. A short, non-interactive cutscene will play, showcasing the Clefairy's dance.
    6. After the cutscene concludes, return to Astair in Jubilife Village and recount your observations.
  • Reward: 1x Moon Stone.
  • Common Pitfall: This request requires you to simply observe, not catch or battle. Ensure it is truly night in the game for the event to trigger.

Request 17: The Search for a Giant Aipom

  • Requester: Sanqua (located in Jubilife Village, near the bridge that leads to the Pasture).
  • Prerequisites: Must have completed Mission 5: "A Request from Mai."
  • Walkthrough:
    1. Talk to Sanqua. She is looking for an unusually large Aipom, which is a clear indication that you need to find and catch an Alpha Aipom.
    2. Head to the Obsidian Fieldlands. The specific location for the Alpha Aipom is Ramanas Island, situated in the southwestern part of the Fieldlands.
    3. Once on Ramanas Island, search the southern portion. The Alpha Aipom is usually patrolling this area. It will be noticeably larger than regular Aipom and have glowing red eyes.
    4. Engage the Alpha Aipom in battle. Be prepared for a challenging fight, as Alpha Pokémon possess significantly higher stats and can be aggressive. Consider bringing a strong Fighting-type Pokémon (Aipom is Normal-type) and plenty of healing items.
    5. Successfully catch the Alpha Aipom.
    6. Return to Sanqua in Jubilife Village and present the Alpha Aipom to her.
  • Reward: 1x Exp. Candy M, 1x Grit Gravel.
  • Strategy Tip: Alpha Pokémon are tough. Save your game before engaging. Use stealth to get a back strike for an initial advantage. Consider using status conditions like sleep or paralysis to make catching easier.

Request 18: The Researcher's Request

  • Requester: Professor Laventon (found in his laboratory within Galaxy Hall).
  • Prerequisites: Must have completed Mission 6: "Summoned by Commander Kamado."
  • Walkthrough:
    1. Speak with Professor Laventon. He will task you with completing the Pokédex entry for a specific Pokémon. The Pokémon he requests can vary, often being one you've recently encountered or is common in the area you're currently exploring.
    2. Open your Arc Phone and navigate to the Pokédex. Identify the Pokémon Professor Laventon mentioned.
    3. Your objective is to reach Research Level 10 for that specific Pokémon. This involves completing various research tasks associated with it. Common tasks include:
      • Catching multiple specimens (e.g., "Number caught: 3, 5, 10")
      • Defeating them in battle (e.g., "Number defeated: 3, 5, 10")
      • Seeing them use specific moves (e.g., "Times seen using Tackle: 1, 3, 6")
      • Evolving them (if applicable)
      • Observing them in different habitats or at different times of day
    4. Once the Pokédex entry for the requested Pokémon is marked as "complete" (signified by reaching Research Level 10), return to Professor Laventon in his lab.
    5. Report your findings to him, and he will acknowledge your research, completing the request.
  • Reward: Varies based on the Pokémon and your research progress, but typically includes Exp. Candies (S, M, or L) and various crafting materials relevant to the Pokémon's type or habitat.
  • Strategy Tip: Prioritize tasks that offer double research points, indicated by red arrows next to them in the Pokédex. This will help you reach Research Level 10 faster.

Request 19: A Peculiar Ponyta

  • Requester: Yota (located in Jubilife Village, near the front gate, often looking distressed).
  • Prerequisites: Must have completed Mission 6: "Summoned by Commander Kamado."
  • Walkthrough:
    1. Talk to Yota. He describes seeing a Ponyta with an unusual color, hinting at a Shiny Pokémon. This request guarantees a Shiny encounter.
    2. Head to the Obsidian Fieldlands. The specific location for this unique Ponyta is the Horseshoe Plains, a wide open area in the central part of the Fieldlands.
    3. Upon entering Horseshoe Plains, you will immediately spot a Ponyta with a distinct blue mane and tail, contrasting sharply with the usual red/orange. This is the guaranteed Shiny Ponyta.
    4. Engage and catch the Shiny Ponyta. It behaves like a regular Ponyta in battle, so catching it should not be overly difficult.
    5. Return to Yota in Jubilife Village and show him the Shiny Ponyta. He will be amazed and grateful.
  • Reward: 5x Great Ball, 1x Exp. Candy S.
  • Common Pitfall: Do not accidentally defeat the Shiny Ponyta! Save your game before approaching it if you are concerned. This is a one-time guaranteed Shiny, so missing it means you won't get another one from this request.

Request 20: The Mysterious Will-o'-the-Wisp

  • Requester: Wisteria (found in Jubilife Village, typically near the river after dark).
  • Prerequisites: Must have completed Mission 6: "Summoned by Commander Kamado."
  • Walkthrough:
    1. Speak with Wisteria. She is frightened by a strange glowing light she has observed at night in the village.
    2. You must wait until nightfall in Jubilife Village. If it's daytime, you can rest at your quarters in the Galaxy Hall until night.
    3. Once night descends, head towards the river that flows through Jubilife Village, specifically near the bridge that connects to the Pasture.
    4. You will clearly see a glowing purple light hovering near the riverbank. Approach this light.
    5. As you get closer, the light will reveal itself to be a Drifloon, a Ghost/Flying-type Pokémon.
    6. Engage and catch the Drifloon. It will behave like any other wild Drifloon.
    7. Return to Wisteria and report your findings, explaining that the "will-o'-the-wisp" was merely a Pokémon.
  • Reward: 1x Exp. Candy S, 3x Super Potion.
  • Strategy Tip: Drifloon is weak to Rock, Ghost, Electric, Ice, and Dark-type moves. It is immune to Normal and Fighting-type attacks.