Weapons in Post Trauma are scarce and ammunition even more so. They are primarily for defense and last-resort situations, not for engaging every enemy. Direct combat is often a death sentence.

- Rusty Pipe: Your first melee weapon. Deals minimal damage but can stun weaker enemies. Has infinite durability.
- Revolver: A low-caliber firearm. Deals moderate damage but has very limited ammunition. Best used against smaller, faster enemies or to create an escape route.
- Shotgun: A powerful, short-range weapon. Deals high damage, especially against larger, slower enemies. Ammunition is extremely rare. Reserve for boss encounters or critical threats.
- Experimental Plasma Cutter: (Optional, from Secret Lab) A unique, powerful energy weapon. Deals high damage and has a unique ammo type (Plasma Cells) that is also very rare.
- Ammunition (Revolver Rounds, Shotgun Shells, Plasma Cells): Extremely limited. Always search every nook and cranny for these. Every shot must count.
Remember, running and hiding are often more effective than fighting. Only use weapons when absolutely necessary, and aim for critical spots if possible.