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Just out of Reach, Mind Your Step, One Shot
Post Trauma

Just out of Reach, Mind Your Step, One Shot

Follow this Post Trauma walkthrough to guide Roman through the confusing school courtyard, discover key items like the Mobile Phone and School Keychain, and solve puzzles in the Janitor Room and Headmaster's office.

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Follow this Post Trauma walkthrough to guide Roman through the confusing school courtyard, discover key items like the Mobile Phone and School Keychain, and solve puzzles in the Janitor Room and Headmaster's office.

Walkthrough:

  1. Begin in the School – Courtyard. Interact with the monument and memorial (for Helen). Follow the hedge path to a statue by a lake.
  2. Run right from the statue, then towards the camera. Follow the new path to Roman's left, leading to a building.
  3. Approach the gate to trigger a cutscene and receive the Mobile Phone. Enter the double doors.
  4. Inside, a cutscene will trigger. Examine the school map on the wall (turn off your light to see it clearly).
  5. Enter Teacher Room 01 (your safe room). Note the red clock stopped at 10:05.
  6. In the Main Corridor, the west end has locked doors and a puppet on a bench. The east end has the Music Room (locked, needs key), Classroom A01 (solar system model, projector puzzle), Chapel (locked, needs key), a locked double door, and the Restroom (creepy noise, puppet, blue clock at 9:20). Further east is the Janitor Room.
  7. In the Janitor Room (Consierge), open the green cabinet for a Random Item (e.g., Pistol Ammo).
  8. Find the combination lock on the panel. Align shapes on the bulletin board papers to form an octagon. The code is derived from the slips in the white rectangle: 413.
  9. Enter 413 into the lock. The panel flashes colors: Red, Blue, Red, Green, Blue.
  10. Return to the Main Corridor and save in Teacher Room 01. Enter the adjacent Teacher Corridor.
  11. The Teacher Corridor has three doors with colored lights. Enter them in the sequence from the Janitor Room: Red, Blue, Red, Green, Blue. The rooms are: Teacher’s Lounge (right), Headmaster (ahead), Teacher 02 (left).
  12. Enter the Teacher’s Lounge. Note the yellow clock at 9:05. Two other doors lead to restrooms.
  13. Enter Teacher 02. Open the green cabinet for a Random Item (e.g., shotgun shells).
  14. Enter the Headmaster Room. Take the School Keychain (School Keys) from the desk.
  15. Examine the grandfather clock and the red paper clue:

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