Learn to master The Sap in Pyre with our guide covering its basic controls, unique abilities like Sapling and Aura-Burst, and defensive mastery paths.
The Sap is a defensive character in Pyre with a massive aura, capable of limiting enemy movement and reflecting auras. Its unique skillset requires adaptation, with a major weakness being its inability to block airborne enemies and its slow base speed, though its teleporting sprint offers some mobility at a high stamina cost.
Walkthrough
- 1Basic Controls
- Cast: Sprouts a sapling at the target location; the sapling generates its own aura.
- 2Jump: Cannot jump; instead creates a shield that reflects enemy auras.
- 3Sprint: A short-range teleport.
- 4Strengths
- Large aura augmented by sapling.
- 5Can reflect enemy auras back at them.
- 6Weaknesses
- Cannot jump to block airborne opponents.
- 7Very slow.
- 8Unique skillset takes adaptation.
- 9Masteries
- Legacies of Old Hundred-Minds
- Tier 1: Guardian Sapling - If the Sap is banished, a Sapling shall automatically spawn near his Pyre until he returns.
- Legacies of Old Hundred-Minds
- 10Tier 2: Sturdy Sapling - After casting Sprout, the Sap’s Sapling spawns faster than usual, and gains a larger Aura.
- 11Tier 2: Unstable Sapling - After casting Sprout, the Sap may remotely detonate his Sapling in an Aura-Burst.
- 12Tier 3: Numbing Gust - While the Sap and his allies are banished, adversaries are slowed and cannot use abilities.
- 13Grasp of the Philosopher
- Tier 1: Final Kindling - Once per Rite, if the Sap’s adversaries extinguish his Pyre, it is restored by 10 health instead.
- 14Tier 2: Guardian Shield - While using his Shield ability, the Sap shields his allies as well.
- 15Tier 2: Steadfast Hope - The Sap permanently gains +5 Hope, hastening how quickly he returns from banishment.
- 16Tier 3: Miracle Kindling - Once per Rite, if the Sap’s adversaries extinguish his Pyre, it is restored by 40 health instead (stacks with similar effects).
- 17Summary
- The Sap builds for defense regardless of the chosen mastery path.
- 18The Sapling mastery path offers better area control.
- 19The Grasp of the Philosopher mastery path acts as a panic button, providing a second chance if behind, and may be worth considering on super high difficulty.
- 20The Sap is not very good at scoring but excels at limiting enemies’ movement options.
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