Resident Evil Outbreak
Resident Evil Outbreak

Enemy Locations by Scenario

Master enemy placements across all scenarios in Resident Evil Outbreak. Utilize tactical advice and plan routes to survive Raccoon City's horrifying inhabitant.

·Multi-source verified (108/110)

Enemy Locations by Scenario

Knowing where and when to expect Raccoon City's horrifying inhabitants is key to survival in Resident Evil Outbreak. This section details enemy placements, potential drops, and tactical advice for each scenario. Plan your routes, conserve your ammunition, and remember: sometimes, avoiding a fight is the best strategy.

Outbreak

Zombies

  • Main Street: Numerous zombies patrol the street from the start. Expect 3-4 near the entrance to Bar J's and another 2-3 near the police barricade. They often drop Handgun Ammo or Green Herbs.
  • Bar J's:
    • Front Entrance: 2-3 zombies immediately upon entering. One often drops a Bar J's Key.
    • Kitchen: 1-2 zombies, usually near the back door. Can be lured out to conserve space.
    • Basement: 3-4 zombies, including one that may be playing dead. Be cautious when retrieving the Iron Pipe.
  • Apple Inn:
    • Lobby: 2-3 zombies, including the desk clerk. Check the counter for Handgun Ammo.
    • 2F Hallway: 3-5 zombies scattered. One in the west wing often holds a Room 202 Key.
    • Room 202: 1 zombie, usually near the bed.

Lickers

  • Main Street (after certain events): A single Licker may appear near the police barricade if you spend too much time on Main Street or trigger specific events. Use a powerful weapon like the Shotgun or avoid it entirely.
  • Apple Inn - 3F Hallway: 2 Lickers patrol this area. They are blind but have acute hearing. Walk slowly or use a Decoy Bottle to distract them.

Below Freezing

Zombies

  • Research Facility Entrance: 3-4 zombies are present, including one that may drop a Green Herb.
  • B1 Storage Room: 2-3 zombies, often guarding valuable items like Shotgun Shells.
  • B2 Lab Corridor: Numerous zombies. Be prepared for close-quarters combat. The Flame Thrower can be highly effective here.

Drain Deimos

  • B2 Water Treatment Plant: 2-3 Drain Deimos are found in the flooded areas. They are fast and can inflict poison. Use the Grenade Launcher with Flame Rounds for quick dispatch.
  • B3 Pump Room: A single Drain Deimos guards the Valve Handle. Consider luring it away or using a Blue Herb beforehand.

Mega Bites

  • B3 Incinerator Room: Several Mega Bites infest this room. They are small but can quickly overwhelm you. The Assault Rifle or a wide-spread weapon like the Shotgun is recommended.

The Hive

Zombies

  • Raccoon General Hospital - Lobby: 4-5 zombies, including a nurse and a doctor. One may drop a Hospital Map.
  • Patient Rooms (various): Small groups of 1-2 zombies in most accessible patient rooms. Always check for items like First Aid Sprays.
  • Morgue: 3-4 zombies, including some playing dead in the drawers. Be extremely cautious when retrieving the Morgue Key.

Leech Man

  • B2 Sewer Access: The Leech Man appears here after you activate the power. He is highly resistant to conventional weapons. Focus on using the Acid Rounds for the Grenade Launcher or the Magnum.
  • B3 Treatment Plant: Another Leech Man will appear here. Utilize the environment to your advantage, such as narrow corridors, to funnel him.

Giant Leech

  • B4 Underground Waterway: The Giant Leech is the boss of this scenario. It is vulnerable to fire. Ensure you have the Flame Thrower or Flame Rounds for the Grenade Launcher. Aim for its mouth when it opens.

Hellfire

Zombies

  • Raccoon City University - Main Hall: Numerous zombies, including students and faculty. Expect 5-7. One often drops a University Map.
  • Classrooms: Small groups of 1-3 zombies. Some may be playing dead.
  • Library: 4-6 zombies, often clustered. The Shotgun is excellent for crowd control here.

Giga Bites

  • B1 Computer Lab: Several Giga Bites infest this area. They are larger and more aggressive than Mega Bites. Use the Assault Rifle or Shotgun.
  • B2 Server Room: More Giga Bites are present. Be prepared for a sustained fight.

Suspended

  • B3 Research Lab: The Suspended are the primary threat here. They are fast and can inflict heavy damage. The Magnum or Shotgun are effective. Try to isolate them one by one.

Decisions, Decisions

Zombies

  • Umbrella Laboratory - Main Entrance: 4-5 zombies, including security personnel.
  • B1 Cafeteria: 3-4 zombies, often near the food preparation area.
  • B2 Storage Rooms: Small groups of 1-2 zombies, sometimes guarding Weapon Parts.

Hunters

  • B3 Bio-Hazard Containment: 2-3 Hunters patrol this area. They are extremely agile and can kill in a few hits. Use the Magnum or Grenade Launcher with Acid Rounds.
  • B4 Experimental Lab: Another 2 Hunters will appear here. Consider using Flash Grenades to stun them for an easy escape or counter-attack.

Tyrant (T-0400)

  • B5 Launch Pad: The Tyrant is the final boss. It is highly resistant to most attacks. Focus on using the Rocket Launcher if available, or sustained Magnum fire. Aim for its head or exposed heart.