Follow our comprehensive guide to disarm the missile in Saints Row IV. Learn the steps, strategies, and tips to successfully complete this critical mission and save the world.
Walkthrough
- 1The mission begins with Kinzie reporting that Cyrus is preparing to launch a nuke at Washington and that you need to take him out.
- 2You will then proceed to the mission titled "Zero Saints Thirty", which auto-starts.
- 3Following this, Kinzie will comment about gerrymandering, leading to the mission "Hail to the Chief".
- 4The next mission is "The Saints Wing", which also auto-starts.
- 5Kinzie will then state that the perfect life is brought to you by Friendly Fryer, initiating the mission "Leave it to the Saints".
- 6The mission "A Pleasant Day" will auto-start.
- 7Kinzie will suggest learning how things work here, leading to the mission "Learn the Basics".
- 8The mission "The Fundamentals" will auto-start.
- 9Next, you will need to increase the tempo by undertaking the mission "Bending the Rules", which involves the Blazin' activity.
- 10To learn how to damage the alien presence, you will undertake the tutorial mission "Hot and Cold", focusing on the Blast power.
- 11Kinzie will then state the need to get back to Earth, initiating the mission "The Escape".
- 12The mission "Break Out of the Simulation" will commence.
- 13Kinzie will mention various ways to disrupt the simulation, leading to the mission "Breaking the Law".
- 14The mission "Take Over a Store" will start, which is titled "Hack the Planet".
- 15Following this, the mission "Break on Through" will begin, featuring the Platforming Rift activity.
- 16You will then undergo "That Burning Sensation", a tutorial mission for Power Element Training.
- 17Kinzie will express the need to acquire the AI to access other simulations, leading to the mission "Ghost in the Machine".
- 18The objective is to help the AI enter the simulation, which is part of the mission "Power Up CID".
- 19You will then go to a training program, specifically Prof. Genki's Mind Over Murder.
- 20Kinzie will state her hatred for the AI and the need to save Matt Miller, initiating the mission "Zero Cool".
- 21The mission "Break Matt Miller Out" will commence, titled "Miller-Space".
- 22Next, you will retrieve Matt Miller in the mission "Matt's Back".
- 23Kinzie will warn about the Zin tracking you, leading to the mission "Anomalous Readings".
- 24The objective is to find the source of the readings, which is part of the mission "The Warden Stomp".
- 25You will then test your mettle on the "Fight Club" activity.
- 26Kinzie will caution not to get hopes up, initiating the mission "Back by Popular Demand".
- 27The mission "Find Johnny Gat" will begin, titled "De Plane Boss".
- 28Kinzie will state that Pierce needs help badly, initiating the mission "The Boss Goes to Washington".
- 29The mission "Rescue Pierce" will commence, titled "The Saints Flow".
- 30Kinzie will mention that to get back your Chief of Staff, you'll have to revisit your mutual past, leading to the mission "King of Stilwater".
- 31The mission "Rescue Ben King" will begin, titled "King Me".
- 32Kinzie will state that while Asha may not be pleasant, she is needed to stop Zinyak, initiating the mission "From Asha with Love".
- 33The mission "Rescue Asha" will commence, titled "The Case of Mr. X".
- 34Kinzie will report that something strange is happening in the simulation and you will be attacked until it's resolved, initiating the mission "Emergency Situation".
- 35The mission "Something's Wrong in Steelport" will begin, titled "A Game of Clones".
- 36The objective is to remove the clones from Steelport.
- 37Kinzie will state that she did what you asked and you are ready to save your friend, initiating the mission "...the Very Next Day".
- 38The mission "Rescue Johnny Gat" will commence, titled "Welcome Back".
- 39Matt will comment that jump-kicking works in 2D sidescrollers and ask how it works here, initiating the mission "Death From Above".
- 40You will learn more about "Death From Above" through the "Power Training" tutorial.
- 41Shaundi will state that everything is in place and it's time to end this once and for all, initiating the mission "The Kinzie Gambit".
- 42The mission "Meet the Crew to Bring Down Zinyak" will begin, titled "When a Plan Comes Together".
Tips
- Pay close attention to Kinzie's dialogue for mission cues and objectives.
- Utilize your superpowers effectively during combat and traversal.
- The Blazin' activity and Platforming Rift are good opportunities to practice movement and combat skills.
- Don't underestimate the importance of the tutorial missions for learning new abilities.
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