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Soul Sacrifice Delta

enemies, healing to allies Can't roll

Complete walkthrough for The Sorcerer's Ordeal in Soul Sacrifice Delta, covering all chapters, enemy strategies, rewards, and Archfiend tactics.

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Complete walkthrough for The Sorcerer's Ordeal in Soul Sacrifice Delta, covering all chapters, enemy strategies, rewards, and Archfiend tactics.

This section details the missions within The Sorcerer's Ordeal, a series of early-game quests in Soul Sacrifice Delta, focusing on enemy encounters and Archfiend battles.

The Sorcerer's Ordeal Ch. 1
Location: Lake Andromeda East
Rewards: Healing Seed (S), Axe Edge, Swordsman Icebrand
Monster: Goblin (Difficulty: 0.5 Stars)
Objective: Kill 6 fiends
This introductory mission is ideal for learning game mechanics. Goblins can attack by jumping or burrowing. Utilize this stage to practice controls, understand your offerings, and learn to use Mind's Eye (activated by pressing the D-Pad down arrow). Mind's Eye allows you to see monster health bars indicated by color and highlights useful map locations. Farming Healing Seed (S) is also recommended here.

The Sorcerer's Ordeal Ch. 2
Location: Arboreal City Babylon East
Rewards: Ice Carving Lid (S), Grave Clod (S), Boulderbug Shell (S)
Monster: Orc (Difficulty: 0.5 Stars)
Objective: Kill 6 fiends
Orcs primarily use a jump attack and possess more health than Goblins. Defeat them by using fire-based offerings.

The Sorcerer's Ordeal Ch. 3
Location: Plains of Olympia
Rewards: Iron Pinwheel (S), Firetree Root (S), Firetree Root (Tri)
Monster: Jack-o'-Lantern (Difficulty: 1.5 Stars)
Objective: Kill the Archfiend
This is your first Archfiend encounter. Prioritize eliminating any supporting fiends before engaging the main boss. The Jack-o'-Lantern can attack from a distance and cause disruption. After clearing the fiends, approach the Sorcerer to initiate the transformation. In Mind's Eye, identify the Archfiend's Cursed Parts (dark red circles on its shoulders and head). Attacking these parts can break them, offering a chance to obtain the Archfiend's cursed offering. The Jack-o'-Lantern is weak to Ice; the Swordsman Icebrand is effective. Its attacks include a ground-based fire projectile, a melee swipe, and a bounding charge. Dodge these attacks and maintain offense. If caught by fire, roll repeatedly to extinguish it. Upon defeating the Archfiend, you can choose to Save the Sorcerer for a Jack-o'-Lantern LE and an ally, or Sacrifice it for a Jack-o'-Lantern SE. The Iron Pinwheel (S) offering is highly recommended for farming due to its utility in subsequent missions.

The Sorcerer's Ordeal Ch. 4
Location: Plains of Olympia Hills
Rewards: Healing Seed (S), Irondrake Egg (S), Imp Pitchfork
Monster: Arriviste Ghoul (Difficulty: 0.5 Stars)
Objective: Kill 6 fiends
Arriviste Ghouls are flying enemies. Offerings like pinwheels are useful for hitting them effectively while airborne.

The Sorcerer's Ordeal Ch. 5
Location: Valhalla Abbey Sanctuary
Rewards: Iron Pinwheel (S), Mole Claw (S), Bolt Burial Clod (S)
Monster: Harpy (Difficulty: 1.5 Stars)
Objective: Kill the Archfiend
This is your second Archfiend. The Harpy's ability to fly necessitates offerings like pinwheels or Irondrake Eggs for aerial attacks. It is weak to Fire; Firetree Roots are recommended. Evade its attempts to suck you in and its melee swipe and poison spit attacks. If poisoned, roll until the effect dissipates. You can Save the Harpy for its LE and an ally, or Sacrifice it for its SE.

The Sorcerer's Ordeal Ch. 6
Location: Valhalla Abbey Sanctuary
Rewards: Regenesis Seed (S), Monsternip (S), Stone Axe Edge
Monster: Sortiara (Difficulty: 1.5 Stars)
Objective: Kill the sorcerer
This sorcerer fight is challenging without adequate preparation. Aim for character levels around 9 for both life and magic. Sortiara utilizes short to mid-range Frost attacks that can freeze you. Maintain long-range engagement and use pinwheels to damage her. After sufficient damage, she will fall, presenting the option to Save or Sacrifice. Saving her results in a Mad Witch LE and a health loss, after which she will resume attacking. To complete the mission, you must Sacrifice her for the Mad Witch SE. Note that only one essence (LE or SE) can be obtained per encounter.

Upon completing this mission, you have finished the tutorial and can proceed with the main story or engage in Avalon Pacts.

Magusar - Several Years Later

Several Years Later Ch. 1
Location: Noah's Desert West
Rewards: Lava Pot Lid (S), Giant's Arm, Boulderbug Shell (S)
Monster: Miserly Goblin (Difficulty: 1 Star)
Objective: Kill 8 fiends
A standard fiend hunt to progress.

Several Years Later Ch. 2
Location: Noah's Desert East
Rewards: Cremation Clod (S), Fire Giant's Arm, Mudfiend Entrails
Monster: Carnivorous Slime (Difficulty: 1 Star)
Objective: Kill the Archfiend
The Carnivorous Slime has no elemental weaknesses. It attacks by throwing debris that creates hazardous ground pools and uses a close-range tentacle swipe. Maintain distance to avoid its attacks.

Several Years Later Ch. 3
Location: Plains of Olympia Thoroughfare
Rewards: Gravelshield Fragment, Falcon Feather (S), Thunderdrake Egg (S)
Monster: Gravespike Goblin (Difficulty: 1 Star)
Objective: Kill 8 fiends
Another fiend battle requiring the elimination of 8 enemies.

Several Years Later Ch. 4
Location: Elvenvale
Rewards: Irondrake Egg (S), Swordsman Sapling, Leafdrake Egg (S)
Monster: (Not specified)
Objective: (Not specified)

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