Utility Gear
Utility gear in S.T.A.L.K.E.R. 2: Heart of Chornobyl includes various artifacts that provide different resistances and effects. These artifacts are often found in specific anomalies and can impact your character's stats, such as bleeding resistance, endurance, radiation, and radio protection. Understanding each artifact's properties is crucial for survival in The Zone.
| Artifact | Description | Effects |
|---|---|---|
| Bubble | A common artifact found in electro anomalies. | Bleeding Resistance: Weak Endurance: Weak Radiation: Weak |
| Sapphire | A common artifact found in electro anomalies. According to stalker folklore, smuggling a Sapphire in someone else's gear will pass on the troubles of the previous owner to the new one. | Bleeding Resistance: Weak Endurance: Weak Radiation: Weak |
| Shell | A common artifact found in electro anomalies. Caution: risk of injury even under controlled laboratory conditions. Avoid inserting fingers between the disks! | Endurance: Weak Radiation: Weak |
| Shop Class | An uncommon artifact found in electro anomalies. If the bolts are removed from he core of the artifact, it takes approximately a week for them to grow back. | Bleeding Resistance: Weak Endurance: Weak Radiation: Medium |
| Skipjack | A rare artifact found in chemical anomalies. It exudes an acrid and repulsive odor reminiscent of ammonia. | Radio Protection: Strong |
| Slime | A common artifact found in acid anomalies. When subjected to extremely contrasting temperatures, the Slime melts and solidifies into a distinctive spiral shape. | Radiation: Weak |
| Slug | A common artifact found in acid anomalies. When hit by a heavy object or dropped onto a hard surface, the Slug quickly hardens for 0.1 seconds. | Radio Protection: Weak |