Detailed walkthrough for Part 2 of Star Trek Online, covering missions like Feathered Serpent, That Old Devil Moon, and Vengeance, with step-by-step instructions and tips.
Walkthrough
- 1Part 2 Start: Use the tool to the right of the right chair. Go down, clicking the left section of the screen. Use Spock on the big dodecagon. Use the tricorder on the sphere. Use Spock on the sphere again. Use the small dodecagon (inventory) on the big one.
- 2Ship Navigation: Go north. Use the control panel (access Communications and View Screen). Do not beam over yet. Use Spock on the control panel (access Sensors, Navigation, and Engineering). Go south.
- 3Mudd Encounter: Use Spock on Mudd. Get the vial from the main monitoring station. Use the vial on the monitoring station. Use Bones on Mudd.
- 4Beaming Over: Go north. Use the communications panel and tell Scotty to beam you over.
- 5FEATHERED SERPENT - Initial Steps: Go to Navigation and select Digifal. Enter standard Orbit. Talk to the Klingons. Talk to Spock. Beam down.
- 6Pit Escape: Talk to the man. You'll be transported into a pit. Get the rocks. Use the rocks on the snake's hole. Get the snake. Use the rocks on the unreachable vine (twice).
- 7Jungle Navigation: Go west. Go west. Talk to the man. Use the snake on the man. Use the rock on the man (twice). Get the sword.
- 8Creature Encounter: Go west. Go north. Use the sword on the plant at the base of the log. Use the plant on the creature. Move across the log by clicking rapidly on the left side of the screen.
- 9Dilithium and Return: Go across the log and go west. Use the sword on the dilithium (red crystal). Go west. You'll talk with Quetz and beam back to the ship.
- 10Klingon Interception: Three Klingon ships will intercept you. Do not offend them to avoid battle. Quetz and your OA team will go to a trial.
- 11Trial of Life: Beam down to the court. Use the symbol in the center of the screen. Talk to Vlict. Intervene on his behalf for a warrior's trial. You'll be put on the Test of Life.
- 12Test of Life Room: You'll be beamed into a room. Get the wooden beam. Use your full phaser to melt some rock on the floor. Use the wood on the floor. Use the beam on the entity.
- 13Final Trial Steps: Use the tricorder on the panel. Use your communicator. Use Spock on the panel. Go west. Get three green gems. Use the three green gems on the stand to the left (put them in the sockets). A voice will speak. Use the light on the right of the screen. The entity will transport Vlict over. You will then teleport back.
- 14THAT OLD DEVIL MOON - Arrival: Go to Navigation and select Alpha Proxima. Enter standard orbit. Beam down. Get rock. Go to the door.
- 15First Door Code: Use Spock on the panel. Enter 10200 for the code. Go to the next door.
- 16Second Door Code: Use the computer on the left. Use Spock on the panel to the door. Enter 122 for the code. Go north.
- 17Laser Drill Puzzle: Use the tricorder on the panel. Go east. Use box. Get wires. Use Spock on controls to laser drill (not display screens). Select 100. Use tricorder on the controls. Use Spock on the controls. Select 100. Use the rocks on the impression the drill made. Use Spock on the controls. Select 10. Get the keycard.
- 18Final Steps for Moon: Go west. Use the keycard on the panel. Go north. Use Spock on the computer to the left. Use Spock on the computer to the right. Use the wires on the computer. Use the computer to the left.
- 19VENGEANCE - Ship Encounter: Once you get to the Republic, tell Uhura not to send the packet yet. Beam over to the ship. Use Spock on the data banks. Use Spock on the captain's log. Go south.
- 20Woman Encounter: Use Bones on the woman. Talk to the woman. Use the communicator and beam back.
- 21Ship Battle: You'll go chasing a ship that is a replica of the Enterprise. Destroy her and the fellow ships. (Note: This part may be difficult or unaccomplishable without cheats).
Tips
- When using Spock on panels, ensure you are selecting the correct function (e.g., Communications, Sensors, Navigation, Engineering).
- Pay close attention to item descriptions and their intended uses, especially when solving environmental puzzles.
- Save frequently, particularly before engaging in potentially difficult combat or complex puzzle sequences.
- The Klingon interception requires diplomacy; avoid offending them to prevent an unwanted battle.
- For the laser drill puzzle, carefully follow the sequence of using Spock, the tricorder, and selecting the correct numbers.
- In the Test of Life, remember to use your phaser to melt rock before placing the wooden beam.
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