Consumables & Upgrades
Consumables and upgrades are vital for survival and enhancing performance in Star Wars: Knights of the Old Republic. From healing items like Medpacks and Antidote Kits to weapon modifications and utility gear, strategic use of these items can turn the tide of battle. Understanding their costs and effects is key to effective inventory management.
The game features a variety of consumables and upgrade components available for purchase or found during exploration. Managing your inventory and understanding the utility of each item is crucial. For instance, the "Treat Injury" skill directly impacts the effectiveness of healing items, making it a valuable skill to invest in.
| Item | Credits | Quantity (if limited) |
|---|---|---|
| Antidote Kit | 36 | 6 |
| Medpack | 30 | Infinite |
| Repair Kit | 18 | 5 |
| Computer Spike | 187 | 2 |
| Echani Battle Armor | 1312 | 1 |
| Vibroblade | 60 | 1 |
| Stun Baton | 22 | Infinite |
| Long Sword | 3 | Infinite |
| Quarterstaff | 1 | Infinite |
| Vibrosword | 90 | 1 |
| Arkanian Heavy Pistol | 750 | 1 |
| Frag Grenade | 60 | 5 |
| Retinal Combat Implant | 562 | 1 |
| Scope | 150 | 1 |
| Vibration Cell | 112 | 1 |
| Pazaak Card -2 | 56 | 1 |
| Pazaak Card +2 | 56 | 1 |
| Pazaak Card -3 | 18 | 1 |
The "Treat Injury" skill is important because a higher skill level increases the amount of healing received from items. When facing multiple enemies, using a grenade can soften them up before engaging in close combat.