Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic

Artifacts/Unusable Weapons

Identify Artifacts and Unusable Weapons in Star Wars: Knights of the Old Republic. Gain lore and quest items that are crucial, though not for combat.

Artifacts/Unusable Weapons

Star Wars: Knights of the Old Republic features several items categorized as 'Artifacts' or 'Unusable Weapons.' These items often hold sificant lore value, are crucial for specific quests, or serve as unique collectibles. While they may not be directly wielded in combat, their importance to the game's narrative and progression cannot be overstated.

These items are typically found in specific locations, dropped by certain enemies, or awarded for completing particular quests. Unlike standard weapons and armor, they cannot be equipped or used for direct combat. Their primary function is often tied to puzzle-solving, unlocking new areas, or advancing plotlines.

Types of Artifacts and Unusable Weapons:

  • Quest-Specific Items: Many artifacts are directly tied to quests. For example, the 'Sith Device' might be needed to activate a terminal, or a 'Sith Medallion' could be a key to entering a restricted area.
  • Lore Items: Some items, like 'Datapads' or 'Recordings,' provide background information about the game's universe, characters, or historical events. While not 'unusable weapons,' they serve a similar narrative purpose.
  • Unique Collectibles: Certain items might be rare finds that serve no immediate gameplay purpose other than collection or potential resale value.
  • Placeholder Items: Occasionally, you might find items that appear to be weapons but have no stats or equip option. These are often remnants of cut content or serve a very specific, limited purpose.

Examples of Artifacts and Their Potential Uses:

Item Name Potential Use/Sificance Location/Source Example
Sith Device May be required to activate Sith technology or terminals. Found in Sith bases or on Sith enemies.
Sith Medallion Could be a key item for identification or access to Sith-controlled areas. Dropped by high-ranking Sith officers.
Dragon Pearl Potentially a valuable trade item or part of a specific quest. Found in ancient ruins or traded by specific merchants.
Malfunctioning Droid Head Might be needed for a repair quest or to gather information from a damaged droid. Looted from deactivated or damaged droids.
Environment Suit While usable, it's often a quest item for hazardous environments. Found on planets with extreme conditions.
Gizka Poison Could be used in a quest or as a component for a specific task. Collected from Gizka creatures.

Tips for Handling Artifacts:

  • Read Item Descriptions: Always read the description of any unusual item you find. It often provides clues about its purpose.
  • Keep Quest Items: Never sell or discard items that are explicitly marked as quest items or that you suspect might be important for a quest.
  • Consult Your Journal: If you're unsure about an item's purpose, check your quest journal for any related objectives or clues.
  • Sell Non-Essential Items: Once you've determined an item is not crucial for a quest or has no other apparent use, sell it to a merchant for credits. Items like 'Bantha Fodder' or 'Kinrath Body' are typically for selling.

These artifacts and unique items add depth and flavor to the world of KOTOR, making exploration and interaction with the environment all the more rewarding.