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Part 4
Star Wars Outlaws

Part 4

Navigate the challenging Part 4 of Star Wars Outlaws! Get expert tips and walkthroughs for Slim's Hideout, Sanctuary, Train, River Basin, Sawmill, The Fort, Iron Mine, The Cliffs, and Bob Graham's Ranch.

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Navigate the challenging Part 4 of Star Wars Outlaws! Get expert tips and walkthroughs for Slim's Hideout, Sanctuary, Train, River Basin, Sawmill, The Fort, Iron Mine, The Cliffs, and Bob Graham's Ranch.

Alright, let's dive into Part 4 of Star Wars Outlaws. This section is all about refining your combat skills and understanding how to approach different situations. We'll cover some general combat tips first, then break down the hints for each major area you'll be tackling.

Combat Tips:

  • SNIPE AS MUCH AS POSSIBLE: If you've got that scoped rifle, use it! Pick off enemies from a distance. Aim for the head, and remember that bullet drop means you might hit the torso if you aim correctly. For super long shots, you'll need to aim a bit higher to compensate for the bullet's trajectory.
  • USE THOSE DYNAMITES!: Don't forget about your dynamite. They're like powerful grenades, perfect for flushing out enemies from corners or rooms you can't easily access without exposing yourself. They have a limited throw range, so they're ideal for clearing out enclosed spaces. You can also try to get enemies to chase you, drop a dynamite, and then run for cover.
  • LISTEN FOR BULLET HITS: If you hear shots whizzing by, don't just stand there! Duck into cover, figure out where the fire is coming from, and then use your scoped rifle or other weapons to return fire.
  • WATCH FOR HIGH LEDGES: Enemy snipers love to set up on high ledges, sometimes even behind you. Always be aware of enemies positioned above or behind you when you enter a new area.
  • DON'T WALK INTO THE MIDDLE OF A ROOM!: Unless you're absolutely certain it's clear, avoid walking straight into the center of a room, especially those with multiple levels or ledges. Stick close to the walls for cover.
  • LOCKED DOORS NEED KEYS OR ALTERNATE ENTRANCES: If a door requires a specific key, make a note of it and explore elsewhere. You might find the key later. If a door is

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