Navigate the early stages of Still Wakes the Deep with our comprehensive walkthrough. Learn how to progress through the Accommodation and Main Deck, interact with crew, and unlock achievements.
Walkthrough
- 1The game begins with a cutscene featuring Suze and Caz. You gain control in Caz's quarters.
- 2Your first objective is to reach the Canteen.
- 3Learn basic controls: WASD for movement, Shift for running (be mindful of the achievement for limited running), Control for crouching.
- 4Interact with objects using the Left Mouse Button (LMB). 'Hints' (white dots) indicate interactable items.
- 5Exit your quarters and explore the Cabin Floor. Visit rooms 101-113 for lore and an achievement.
- 6Proceed through the Showers. You'll meet Finlay and trigger a cutscene about Rennick receiving a letter.
- 7To unlock the 'McLeery' achievement, stand behind the showering person in the Showers room.
- 8Continue through the Cabin Floor, explore other quarters, and descend the stairs to find the Canteen.
- 9In the Canteen, talk to all available crew members (Trots, O'Connor, Gibbo, Brodie, Raffs, Addair) to work towards the 'Social Butterfly' achievement.
- 10Talk to Roy at the serving area to unlock the 'All Beans and Forgiveness' achievement.
- 11Rennick calls you to his Office. Exit the Canteen and head towards the Deck.
- 12On the Main Deck, follow the path towards Rennick's Office. Turn left, descend stairs.
- 13Talk to the welder blocking a passageway to continue working on the 'Social Butterfly' achievement.
- 14Follow the green section of the floor to a ladder. Use Right Mouse Button (RMB) and W/S to climb/descend ladders.
- 15Descend the ladder and find stairs going down. Look for an open gate with blue handles to proceed.
Tips
- Enable 'Hints' to easily identify interactable objects.
- Pay attention to the 'Objective' indicator on the top-left for guidance.
- Explore all accessible rooms in the Accommodation for lore and achievements.
- Be aware of the achievement related to limited running (less than 10 minutes total).
- Blue handles indicate usable gates; yellow indicates paths or interactable items.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content