Learn about the environmental hazards in Stray, including dangers like Zurks and environmental traps. This guide helps you navigate safely through the game's challenging world.
Hey there! So, you're diving into Stray and wondering about the environmental hazards? Don't worry, I've got your back. This early part of the game, Chapter 1: Inside The Wall, is mostly about getting you familiar with how to move around and interact with the world. You'll learn basic cat stuff like crawling under tight spaces, scratching things (because, well, you're a cat!), and even drinking from puddles. You can also meow to help keep your cat friends nearby if you get separated.
The main 'hazard' you'll encounter in this chapter is actually a bit of a story beat. You'll be following your cat friends across some pipes, and one of them starts to get a bit wobbly. When you try to cross, you'll slip and fall. This isn't really a 'hazard' in the sense of something you can avoid with skill, but more of a narrative event that leads you into the next area. You'll end up in a sewer system, and that's where you'll get your first glimpse of the Zurks. They're small, creepy little things that seem to be hanging out in some trash bags. Don't worry too much about them right now, though, as you can't really interact with them in a dangerous way just yet. This fall also nets you the Missed Jump achievement, so keep an eye out for that!
It's worth noting that in this very first chapter, you can't actually die or collect memories. That's because you haven't met B-12 yet, your little drone companion who helps you out. So, for now, just focus on getting a feel for the controls and enjoying the intro. The real dangers come a bit later!
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