Ready for the final push in Subnautica 2? This guide helps you deactivate the Precursor Gun, find the Captain's Quarters code, and build the Neptune escape rocket.
Alright, this is it – the final push to get off this rock! Let's get you outta here.
First things first, we need to deal with that annoying Precursor gun. Head back to the northeastern area, the one near the floating islands. You'll need to deactivate the gun there. Once you've done that, it'll shut down for good and stop bothering you. Sweet relief!
Now, give your radio a listen. You should have gotten a message by now with the code for the Captain's Quarters. If, for some reason, it hasn't popped up yet, just spend a day exploring – it usually shows up. If not, you can keep playing and it'll eventually appear, or I can just give you the code right here: 2679.
With the code in hand, make your way back to the living quarters section of the Aurora. Use that code to unlock the Captain's Quarters. Inside, the most important thing to grab is the blueprint for the Neptune escape rocket. Don't leave without it!
Once you're back at your base, or wherever you plan to build the Neptune, get your Mobile Vehicle Bay out. You'll use it to construct the first part of the rocket. Everything else for the Neptune will be built directly onto that first piece you just made.
When the Neptune is finally complete, you're all set! You can watch the ending cutscenes and the credits whenever you're ready. And don't worry, finishing the game doesn't delete your save file. You can load it right back up and keep exploring, or even replay the ending sequence again.
So, do anything else you want to do before you blast off. Then, when you're ready, hop into the Neptune. Enjoy the ending – you've absolutely earned it!
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