Enhance your Subnautica: Below Zero experience with recommended mods like QModManager, BetterPowerInfo, and BlueprintTracker. All mods carry inherent risk.
Walkthrough
- 1QModManager by qwiso: This is not a mod itself but a framework required for virtually all other mods to function. It establishes the 'Mod' folder and prepares the game for mod integration.
- 2BetterPowerInfo by randyknapp: This mod provides enhanced information regarding your bases' power generation and consumption. Pressing the default key (P) cycles through no power information, basic power status (+X power, -X power), or a detailed breakdown showing reactor counts, individual reactor output, and current power draw of all connected devices. This helps identify issues like depleted reactor fuel or insufficient power for machines like water filtration units.
- 3BlueprintTracker by randyknapp: Allows you to pin blueprints from your PDA blueprint list using a small pin icon. A HUD (heads-up display — the on-screen icons showing health, ammo and the minimap) element appears in the upper-right corner, displaying the item you intend to craft and the quantity of each required ingredient you possess. This is useful during exploration to avoid constantly checking the PDA for material requirements.
- 4EasyCraft by newman55: Enables crafting using materials stored in lockers without removing them. The mod can detect materials based on proximity to lockers or if the crafting station is in the same base. An optional auto-craft feature (which can be disabled) allows for the creation of components for an object if materials and power are available. For instance, if crafting a tool requires a battery and you have the copper and acid mushrooms for it, the mod can use those materials and extra power to craft the battery and then the tool simultaneously.
- 5More Cyclops Upgrades by PrimeSonic: This mod offers significant enhancements to the Cyclops, potentially bordering on a cheat mod, though features have reasonable costs. It enables upgrades for previously un-upgradable Cyclops modules, adds new modules, and includes a podium to increase upgrade module slots. A portable nuclear reactor module is also added, which requires nuclear materials for recharging or disposal. A new fabricator is included for this purpose.
- 6MoreQuickSlots by randyknapp: Increases the default 1-5 quickslots to a maximum of 12, with customizable keybinds. This is beneficial for managing multiple tools when the inventory menu does not pause the game.
- 7Replenish Reactor Rods by alexejheroYTB: Allows reactor rods to be recharged using uranite crystals, eliminating the need to discard depleted rods and the requirement for a specific trash receptacle.
- 8Map by newman55: Adds a map feature to the game. By default, the map has a fog of war, meaning areas are only revealed when visited. This fog can be disabled in the mod settings, but by default, it does not reveal unvisited areas or provide an unfair advantage. If the compass is not yet acquired, your icon appears as a circle instead of an arrow, offering no directional guidance without toggling the map. The mod also allows for the control of beacons directly from the map interface.
Tips
- All mods were obtained from Nexus Mods.
- While the author has not experienced crashes or save file corruption, all mods carry an inherent risk of such issues. The risk is considered low, but Nexus Mods, mod developers, and the author are not responsible for any problems or data loss resulting from mod usage.
- The author is not affiliated with any of the mods or their creators.
- Mods like 'More Cyclops Upgrades' may be considered closer to cheat mods by some players.
- The 'EasyCraft' mod's auto-craft feature can be disabled if deemed too cheaty.
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