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World 1
Super Mario 3D World + Bowser's Fury

World 1

Complete World 1 in Super Mario 3D World + Bowser's Fury, including Super Bell Hill, Koopa Troopa Cave, and Bowser's Highway Showdown. Find all Green Stars and Stamps.

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Complete World 1 in Super Mario 3D World + Bowser's Fury, including Super Bell Hill, Koopa Troopa Cave, and Bowser's Highway Showdown. Find all Green Stars and Stamps.

You can run around the map in Super Mario 3D World + Bowser's Fury, unlike in previous installments where you were restricted to the path. You can find coins, blocks, and 1-Ups so keep an eye out for them! There isn't much to do at the start though so head to World 1-1: Super Bell Hill.

Levels in World 1:

  • World 1-1: Super Bell Hill
  • World 1-2: Koopa Troopa Cave
  • World 1-A: Chargin' Chuck Blockade
  • World 1-3: Mount Beanpole
  • World 1-4: Plessies' Plunging Falls
  • World 1-5: Switch Scramble Circus
  • World 1-Toad: Captain Toad Goes Forth
  • World 1-Castle: Bowser's Highway Showdown

World 1-1: Super Bell Hill

  1. Start off by running straight ahead to the ? Block to obtain a Super Bell and receive the Cat Power-Up.
  2. Run to the right and collect the coins, defeating the Goombas as you go.
  3. Head along the near side where the sand is located to find a hidden coin block and also start a chain of coins.
  4. Back up top you can jump into the clear pipe and hold up to claim Green Star #1.
  5. Continue to the right and into the second clear pipe which drops you off at the halfway point (checkpoint (an auto-save point you restart from on death)).
  6. From here you can visit the Sprixie with binoculars to get a look at what's ahead.
  7. Run over to the Rabbit and catch it to obtain Green Star #2 then head into the pipe against the wall.
  8. In this room you'll see the Stamp atop the pipe, just head inside to reach it.
  9. Back outside, climb the large back wall to the top where you'll find a Rabbit and Mega Rabbit.
  10. Catch the Mega Rabbit to release a Mega Mushroom and snag the Green +Clock to add some time.
  11. Use the Mega Mushroom and drop off the ledge heading right over the bridge demolishing everything in your path.
  12. Your goal is to reach the blocks after the bridge that you'll break.
  13. Drop down the hole to find Green Star #3 then use the Warp Box to go back out.
  14. Head to the end of the level where you can start a coin chain.
  15. With the Cat Power-Up you can climb up towards the top of the Goal Pole.

Secret 1-Up Mushroom: If you have time you can head underneath the bridge to discover a hidden 1-Up Mushroom.

World 1-2: Koopa Troopa Cave

  1. Proceed through the tube at the start of the level.
  2. You can claim a Fire Flower from one of the ? Blocks but you'll want to keep a Cat Power-Up in standby if you grab this.
  3. Break the purple blocks to reach a hidden area where you'll want to defeat the Koopa Troopa then toss it's shell around to quickly collect all the coins.
  4. Continue heading right and defeat another Koopa Troopa, but try to keep it's shell in tact if you are hunting for a secret.
  5. As you move towards the end of this segment hit the blocks along the back wall. There are actually three in a row going straight up, the top one is a 1-Up Mushroom.
  6. Head through the pipe to reach a section with moving cloud platforms.
  7. Jump between them to claim Green Star #1 then ride the right platform all the way to the top and jump off.
  8. Dash across this upper tier until you reach a pipe, then take it to a green pipe that leads to a room with three Gold Koopa Shells. Kick them around for a ton of coins then head back to the cloud platforms.
  9. Snag the Green +Clock on the mid level then go through the tube to reach the checkpoint.
  10. The back wall has a second level of blocks that yields a Fire Flower if you need it.
  11. Climb up the blocks to the right and jump into the Mystery Box. Defeat the two Koopa Troopas in time to claim Green Star #2 then exit.
  12. Another block along the way contains a Fire Flower -- continue through the next pipe.
  13. In the final section climb up the blocks to a ledge guarded by a Koopa Troopa. Defeat it then enter the pipe to be taken underneath this platform where the Stamp may be found. Claim it and return to the top, grabbing the Super Star from the block across the gap.
  14. Defeat the tower of Goombas to find Green Star #3 then continue to the exit.

Maximum Lives: If you take a turtle shell and stand at the south side of the narrowest path to your right, face north then toss the shell and immediately jump. This will cause Mario to jump on the shell repeatedly without requiring you to do anything. You'll collect 1-Ups very quickly and can cap at Triple Crown (1110 lives).

Secret Exit: There is a secret exit to this level that takes you to World 2-1: Conkdor Canyon. Above the area with the Stamp is a wall that leads up to a red pipe, you'll need a Cat Power-Up in order to reach it though. It's easy to reach, just climb the wall.

World 1-A: Chargin' Chuck Blockade

  1. In this tiny world you face off against two Chargin' Chucks.
  2. Jump on their heads or shoot fireballs (or use the Cat Power-Up to claw them) to remove their helmet then finish them off.
  3. Once they are defeated a bunch of coins and Green Star #1 appears in the center.
  4. Collect your reward and head to the next level.

World 1-3: Mount Beanpole

  1. At the very start of the level climb the tree on the left to claim Green Star #1.
  2. Continue across the bridge and work your way to the Red Pow Block that will take out the Piranha Plant.
  3. Collect the Super Bell from the ? Block then look right of the Pow Block for a hidden 1-Up Mushroom in a block.
  4. Climb up passed another Pow Block to spot the Stamp between two ledges.
  5. Just past this section at the left end is another Pow Block. Hitting this and the next one will open up a path to a pipe.
  6. In this new room is a P Switch that spawns several blue coins. Collect them all quickly so you can unlock Green Star #2.
  7. Continue to climb to the summit of the mountain.
  8. With the Cat Power-Up, climb up the large wall.

Warp Zone: A Warp Zone is available from World 1-2 to World 2.

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