Understanding Mario's movements is key to navigating Sarasaland. The Game Boy's simple button layout makes these controls easy to learn but challenging to master in certain situations. Here's a breakdown of what each button does:

- Directional Pad (D-Pad):
- Left/Right: Moves Mario left or right. Holding down a direction will make Mario run.
- Down: Ducks (useful for avoiding high-flying enemies or entering pipes).
- A Button:
- Jump: Press to make Mario jump. The longer you hold the button, the higher Mario jumps. This is your primary method of traversing gaps and reaching higher platforms.
- B Button:
- Fireball/Superball: If you have the Superball Flower power-up, pressing B will shoot a Superball. This projectile bounces off surfaces and can defeat most enemies. Without the power-up, the B button has no function.
- Start Button:
- Pause: Pauses the game. Press again to unpause.
- Select Button:
- No Function: The Select button has no in-game function in Super Mario Land.
Practice these controls in the early levels to get a feel for Mario's momentum and jump physics. Precision jumping is often required, especially when dealing with moving platforms or narrow ledges. Remember that Mario's running speed affects his jump distance, so a running jump will cover more ground than a standing jump.
Compare basic controls inMario Bros. 3