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Completed Items
Teamfight Tactics

Completed Items

Strategically build Completed Items in Teamfight Tactics. Combine basic components to create powerful artifacts that can drastically alter the course of any ga.

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Completed Items

Strategically build Completed Items in Teamfight Tactics. Combine basic components to create powerful artifacts that can drastically alter the course of any ga.

Completed Items: Forging Your Path to Victory

In Teamfight Tactics, understanding and strategically building Completed Items is paramount to success. These powerful artifacts are formed by combining two basic item components, transforming their individual stats into synergistic effects that can drastically alter the course of a game. While basic components offer raw stat boosts, completed items introduce unique abilities, scaling potential, and crucial breakpoints that define champion power spikes and team compositions.

This comprehensive guide will delve deep into the world of completed items, offering actionable advice on prioritization, common builds for various archetypes, and strategic considerations to elevate your gameplay from novice to master.

The Fundamentals: How Completed Items Work

Every completed item requires two specific basic components. For instance, a B.F. Sword combined with a Sparring Gloves creates an Infinity Edge. The resulting item inherits the base stats of its components (e.g., AD from B.F. Sword, Crit Chance from Sparring Gloves) but gains a powerful, unique passive or active effect. There are currently over 40 unique completed items, each with distinct applications.

Key Principles:

  • Synergy is King: The most effective item builds don't just stack stats; they create powerful synergies with a champion's abilities, traits, and the overall team composition.
  • Flexibility is Crucial: While planning is good, TFT is dynamic. Be prepared to adapt your item builds based on component drops, opponent compositions, and the champions you find.
  • Prioritize Your Carries: Generally, your primary damage dealers (AD or AP carries) and your main tank should receive the first and most impactful completed items.
  • Item Breakpoints: Certain items unlock significant power spikes for specific champions or compositions. Recognizing these breakpoints is a hallmark of advanced play.

Prioritizing Items: A Strategic Approach

The decision of which completed item to build first, second, and third is often the difference between winning and losing. Here's a step-by-step guide to effective item prioritization:

  1. Identify Your Primary Carry: Early in the game (Stages 2-3), you should have a clear idea of which champion will be your main damage dealer. This champion should receive your first 1-2 completed items.
    • AD Carries: Look for items like Infinity Edge, Giant Slayer, Guinsoo's Rageblade, or Bloodthirster.
    • AP Carries: Prioritize items such as Blue Buff, Morellonomicon, Rabadon's Deathcap, or Archangel's Staff.
  2. Secure Core Defensive Items for Your Tank: Your frontline needs to survive to protect your carries. Aim for at least one strong defensive item on your main tank by Stage 3-4.
    • Common Tank Items: Warmog's Armor, Dragon's Claw, Bramble Vest, Sunfire Cape.
  3. Consider Utility and Support Items: Once your main carry and tank are adequately itemized, look for items that provide broader team benefits or address specific threats.
    • Utility Examples: Zeke's Herald (Attack Speed aura), Locket of the Iron Solari (Shields), Shroud of Stillness (Mana reduction).
    • Threat-Specific: Quicksilver (CC immunity), Edge of Night (Aggro drop/shield).
  4. Adapt to Component Drops: Don't force an item build if the components aren't appearing. Be flexible and build the strongest available item with what you have. Sometimes, a suboptimal but completed item is better than holding onto components.
  5. Scout Opponents: Pay attention to what items your opponents are building. If many are stacking defensive items, a Giant Slayer might be more impactful. If they have strong backline access, consider defensive items for your carry.

Common Completed Items and Their Strategic Applications

Let's explore some of the most impactful completed items across different archetypes, detailing when and why to build them.

Offensive Items (AD Carries)

  • Infinity Edge (B.F. Sword + Sparring Gloves): Effect: Grants bonus Critical Strike Chance and converts 75% of bonus Critical Strike Chance into Critical Strike Damage. When to Build: Essential for any AD carry that relies on critical strikes (e.g., Jhin, Samira, Akshan). Often a first or second item.
  • Giant Slayer (B.F. Sword + Recurve Bow): Effect: Attacks and abilities deal 25% bonus damage to enemies with more than 1600 maximum Health. When to Build: Crucial against tanky compositions or when facing strong frontline units. Excellent second item for most AD carries.
  • Guinsoo's Rageblade (Recurve Bow + Needlessly Large Rod): Effect: Attacks grant 5% bonus Attack Speed for the rest of combat. This effect stacks. When to Build: Ideal for carries that scale well with Attack Speed and need time to ramp up (e.g., Aphelios, Kai'Sa, Varus).
  • Bloodthirster (B.F. Sword + Negatron Cloak): Effect: Grants 20% Omnivamp (heals for a percentage of all damage dealt). Once per combat at 40% Health, gain a 25% max Health shield for 5 seconds. When to Build: Provides crucial sustain for frontline AD carries or those susceptible to burst damage.

Offensive Items (AP Carries)

  • Blue Buff (Tear of the Goddess + Tear of the Goddess): Effect: After casting an ability, restore 10 Mana. If the holder has less than 50 maximum Mana, restore 20 Mana instead. When to Build: Absolutely core for low-mana cost AP carries who want to cast frequently (e.g., Ahri, Lux, Syndra). Often a first item.
  • Morellonomicon (Needlessly Large Rod + Giant's Belt): Effect: Magic or true damage from the holder's abilities applies Burn to enemies, dealing 1% of their maximum Health as true damage per second for 10 seconds, and reduces their healing by 33%. When to Build: Essential against compositions with strong healing (e.g., Warmog's, Bloodthirster) or for spreading damage across the enemy team.
  • Rabadon's Deathcap (Needlessly Large Rod + Needlessly Large Rod): Effect: Grants bonus Ability Power. When to Build: Pure damage amplification for AP carries. Best when your carry already has sufficient mana generation and you just need raw damage.
  • Archangel's Staff (Tear of the Goddess + Needlessly Large Rod): Effect: Every 5 seconds, gain 20 Ability Power. This effect stacks. When to Build: For AP carries that survive long fights and can continuously stack AP (e.g., Vel'Koz, Fiora with AP items).

Defensive Items (Tanks)

  • Warmog's Armor (Giant's Belt + Giant's Belt): Effect: Grants bonus Health. When to Build: The ultimate raw health item. Excellent for any tank that needs to absorb a lot of damage. Often a first tank item.
  • Dragon's Claw (Negatron Cloak + Negatron Cloak): Effect: Grants bonus Magic Resist. Regenerates 1% maximum Health per second. When to Build: Essential against heavy AP compositions. The health regeneration is a nice bonus.
  • Bramble Vest (Chain Vest + Chain Vest): Effect: Grants bonus Armor. Negates 75% bonus damage from critical strikes. When struck by an attack, deals 75/100/150 magic damage to nearby enemies (scales with star level) once every 2.5 seconds. When to Build: Crucial against AD-heavy compositions, especially those relying on critical strikes.
  • Sunfire Cape (Giant's Belt + Chain Vest): Effect: Every 2 seconds, an enemy within 2 hexes is afflicted with Burn, dealing 1% of their maximum Health as true damage per second for 10 seconds, and reducing their healing by 33%. When to Build: Excellent early game item for tanks, providing healing reduction and consistent damage.

Utility & Support Items

  • Zeke's Herald (B.F. Sword + Giant's Belt): Effect: Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row. When to Build: Fantastic for compositions with multiple AD carries or Attack Speed dependent units. Position carefully!
  • Locket of the Iron Solari (Chain Vest + Needlessly Large Rod): Effect: Combat start: Grant a 250/300/350 (scales with star level) shield to the holder and allies within 1 hex in the same row for 15 seconds. When to Build: Great for protecting squishy backline carries or providing an initial burst of survivability to your frontline.
  • Shroud of Stillness (Sparring Gloves + Chain Vest): Effect: Combat start: Fire a beam that increases the maximum Mana of enemies hit by 35% until they cast an ability. When to Build: Powerful counter-play against mana-reliant carries or compositions that rely on early ability casts. Position to hit key enemy units.
  • Quicksilver (Sparring Gloves + Negatron Cloak): Effect: The holder is immune to crowd control for the first 15 seconds of combat. When to Build: Essential for carries that are highly susceptible to crowd control (e.g., stun, disarm, silence) and need to get their abilities off.

Item Breakpoints and Power Spikes

Understanding item breakpoints means knowing when a specific item transforms a champion from "good" to "unstoppable."

  • Blue Buff on Low-Mana Carries: For champions with 30-40 mana costs (e.g., Ahri, Lux, Syndra), Blue Buff allows them to cast their ability almost immediately, often multiple times in quick succession, creating a massive early-game power spike.
  • Infinity Edge + Last Whisper on AD Carries: This combination ensures critical strikes and armor shred, allowing AD carries to cut through even the toughest frontlines. This is often the "two-item spike" for many AD compositions.
  • Warmog's Armor on a 3-Star Tank: A 3-star tank with Warmog's becomes incredibly difficult to kill, buying precious seconds for your carries to ramp up.
  • Morellonomicon or Sunfire Cape vs. Healers: These items provide a critical healing reduction effect that can completely shut down compositions reliant on sustain, reaching a breakpoint where enemy healing becomes negligible.

Common Pitfalls and How to Avoid Them

  1. Holding Components Too Long: While waiting for perfect items, you might lose too much health in the early game. A completed, even if suboptimal, item is often better than two raw components.
  2. Over-Itemizing One Champion: While your main carry needs items, don't neglect your tank or utility units entirely. A well-rounded item distribution often leads to more consistent wins.
  3. Ignoring Scouting: Not adapting your item builds to opponent compositions is a common mistake. If everyone is building AD, a Bramble Vest might be more valuable than a Dragon's Claw.
  4. Building Too Many Offensive Items on a Tank: While some tanks can utilize offensive items, their primary role is to absorb damage. Prioritize defensive items first.
  5. Not Understanding Item Synergies: Don't just stack raw stats. Think about how items interact with a champion's kit and your team's overall strategy. For example, a Guinsoo's Rageblade on a champion with a slow attack speed but powerful on-hit effects is fantastic.

Mastering completed items is a continuous journey in TFT. By understanding their effects, prioritizing effectively, and adapting to the flow of the game, you'll significantly improve your chances of reaching the coveted first-place finish.

Completed Items - Teamfight Tactics screenshot
A visual representation of various completed items and their component recipes.

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