Lore & History
The world of Morrowind is steeped in a rich and complex history, shaped by ancient conflicts, divine interventions, and the unique culture of the Dunmer people. Understanding this lore provides context for the game's events, characters, and motivations, enriching the player's experience and deepening their appreciation for the world of Vvardenfell.
Morrowind's history spans millennia, from the mythical Dawn Era to the Third Era, when the game takes place. Key events include the arrival of the Chimer from the east, their transformation into the Dunmer, the rise of the Tribunal, and the ongoing struggle against the Daedra and the encroaching Empire. The lore is often presented through in-game books, dialogue, and environmental storytelling.
Key Historical Eras and Events:
- Dawn Era: The mythical time of creation, when gods and mortals mingled. This era saw the creation of the Ehlnofey and the establishment of the first mortal races.
- Merethic Era: The era of elven migration and settlement. The Chimer, led by Indoril Nerevar, settled in Morrowind and developed their unique culture. This era also saw the rise of the Aldmeri Dominion and the conflict with the Nords.
- First Era: Marked by the rise of the Tribunal. Following the Battle of Red Mountain, Vivec, Almalexia, and Sotha Sil used the Heart of Lorkhan to achieve godhood, becoming the living gods of the Dunmer and establishing the Tribunal Temple. This era also saw the rise of the Dwemer and their eventual disappearance.
- Second Era: A period of turmoil and the rise of the Empire. The Alessian Slave Rebellion and the Planemeld are sificant events of this era. Morrowind was eventually incorporated into the Tamrielic Empire.
- Third Era: The era in which The Elder Scrolls III: Morrowind is set. This era is characterized by the Nerevarine prophecy, the rise of Dagoth Ur, and the ongoing tensions between the Dunmer, the Empire, and the Tribunal.
Key Figures and Deities:
- Indoril Nerevar: The legendary Hortator and last mortal king of the Chimer, whose spirit is central to the Nerevarine prophecy.
- The Tribunal: Vivec, Almalexia, and Sotha Sil, the living gods who rule Morrowind.
- Dagoth Ur: The primary antagonist of Morrowind, a former companion of Nerevar who seeks to drive the Empire from Morrowind and spread his divine disease.
- Azura: A Daedric Prince who plays a sificant role in the Nerevarine prophecy.
- The Daedric Princes: Various Daedric entities who influence Tamrielic affairs.
Cultural Aspects:
- The Dunmer: The Dark Elves, known for their ash-skinned appearance, red eyes, and resilient culture shaped by hardship and religious devotion.
- Great Houses: The Hlaalu, Redoran, and Telvanni, powerful noble houses that wield sificant political and economic influence.
- Ashlanders: Nomadic Dunmer tribes who maintain ancient traditions and reject the Tribunal.
- The Green Pact: A religious and dietary law followed by many Bosmer, forbidding them from harming plant life.
Understanding the Lore:
The lore of Morrowind is vast and can be explored through in-game books, dialogue with NPCs, and observing the environment. Pay attention to the history of the Dunmer, the nature of the Tribunal, and the prophecies surrounding the Nerevarine. This knowledge will not only enrich your understanding of the game's narrative but also provide valuable context for quests and character interactions.