Great Houses
The Dunmer society of Morrowind is structured around powerful and ancient Great Houses, each with its own distinct culture, political agenda, and architectural style. These houses are central to the political landscape of Vvardenfell and offer unique questlines and opportunities for players who choose to al themselves with them. Understanding their philosophies and rivalries is key to navigating the complex social and political web of the province.
The three Great Houses that hold sificant sway on Vvardenfell are House Redoran, House Hlaalu, and House Telvanni. Each house has a unique approach to life, governance, and magic, leading to frequent tensions and alliances. You can join one of these houses, gaining access to their services, quests, and unique benefits, but often at the expense of alienating others.
Here's an overview of the Great Houses:
- House Redoran: Known for its martial prowess, honor, and adherence to traditional Dunmer customs. Redoran warriors are renowned throughout Morrowind. Their architecture is often grand and imposing, reflecting their noble and warlike nature. They are staunch supporters of the Tribunal Temple and often clash with the more progressive House Hlaalu.
- House Hlaalu: A mercantile and diplomatic house, heavily influenced by Imperial culture. They are pragmatic, adaptable, and focused on trade and profit. Their settlements are often more modern and densely populated, with architecture that blends Dunmer and Imperial styles. They generally maintain good relations with the Empire.
- House Telvanni: A reclusive and eccentric house of powerful sorcerers and mages. They value arcane knowledge and individual power above all else, often disregarding traditional Dunmer customs and societal norms. Their iconic wizard towers, often grown from giant fungi, dominate the landscape of their territories. They are known for their arrogance and their pursuit of forbidden knowledge.
Beyond these three, the lore mentions other Great Houses, such as House Dres and House Indoril, though their presence on Vvardenfell is less prominent in the game itself. The Tribunal Temple also acts as a powerful religious and political entity, often aling with or opposing the Great Houses based on their adherence to Dunmer traditions.
When interacting with the Great Houses:
- Choose your allegiance carefully: Joining one house will likely make you an enemy of others. Consider your character's personality and goals.
- Complete House Quests: These quests will test your loyalty, skills, and often involve intricate political maneuvering or dangerous expeditions.
- Rise through the Ranks: Successfully completing quests for a house will increase your rank within it, granting access to better equipment, more powerful spells, and greater influence.
- Understand their Ideals: Each house has a distinct philosophy. Aling your character's actions with these ideals will lead to a more immersive roleplaying experience.
The Great Houses are not merely quest givers; they are integral to the political and cultural fabric of Morrowind, and your interactions with them will profoundly shape your journey.