All Quest Givers & Locations in The Elder Scrolls IV: Oblivion
Navigating the vast world of Cyrodiil and its surrounding provinces in Oblivion involves interacting with a multitude of characters who offer quests. Knowing where to find these quest givers and understanding their associated factions can sificantly streamline your progression through the game's numerous storylines.
From the bustling Imperial City to the remote corners of Cyrodiil, quest givers are scattered throughout the land. They can be found in cities, towns, villages, inns, guild halls, and even in the wilderness. This guide provides a general overview of where to find key quest givers and the types of quests they offer.
Major Cities & Their Quest Givers:
- Imperial City: Home to the Emperor, the Imperial Palace, and various guild headquarters. Expect quest givers related to the Main Quest, Blades, Mages Guild, Fighters Guild, and Thieves Guild. Notable locations include the Arcane University, Arena, and various districts.
- Bravil: Known for its seedy underbelly and connection to the Thieves Guild. Look for quest givers in inns and less reputable establishments.
- Cheydinhal: Features the Cheydinhal Castle and the Cheydinhal branch of the Mages Guild. Quest givers here often relate to local politics and arcane matters.
- Skingrad: Famous for its vineyards and castle. Quest givers may be found in the castle, inns, and surrounding estates, often involving local nobility or Daedric cults.
- Bruma: A northern city with a strong military presence. Quest givers might be found in the barracks or castle, often related to defense or local disputes.
Guilds and Factions:
- Fighters Guild: Quests are typically obtained from the Guild Masters in their respective guild halls in cities like Chorrol, Bravil, and Balmora.
- Mages Guild: Guild Masters in cities like Imperial City, Cheydinhal, and Skingrad offer quests related to magical research, artifact retrieval, and dealing with magical threats.
- Thieves Guild: Initiated through specific events or by speaking to certain NPCs in cities like Bravil and Imperial City. Quests involve thievery, smuggling, and subterfuge.
- Dark Brotherhood: Accessed through a unique questline that begins with a mysterious dream and a whispered contract.
- Knights of the Nine: Initiated by a vision after leaving the Imperial Prison, leading to quests involving holy relics and crusades.
Other Notable Locations:
| Location Type | Typical Quest Givers | Quest Themes |
|---|---|---|
| Inns & Taverns | Innkeepers, patrons, travelers | Rumors, local jobs, bounty hunting, information gathering. |
| Dungeons & Ruins | Often no direct giver; quests lead you here. | Monster hunting, artifact retrieval, exploration. |
| Daedric Shrines | The Daedric Prince or their attendants. | Quests involving dark pacts and powerful artifacts. |
| Random Encounters | Stranded travelers, merchants under attack. | Rescue missions, escort quests, immediate threats. |
Always pay attention to dialogue and journal entries, as they often provide crucial hints about where to find the next quest giver or objective. Exploring thoroughly is key to uncovering all the adventures Cyrodiil has to offer.