Merchants
The bustling cities and towns of Cyrodiil are filled with merchants who offer a wide array of goods and services. From blacksmiths selling weapons and armor to alchemists peddling potent potions and general goods vendors stocking everyday necessities, these individuals are vital for equipping yourself and managing your inventory. Understanding their locations and inventory is key to economic success.
Each major city in Cyrodiil hosts several merchants, often specializing in specific types of goods. For example, you'll find blacksmiths in most cities, while alchemists are more common in larger settlements. General goods stores offer a bit of everything, making them a convenient stop for miscellaneous items. Fences, who deal in stolen goods, are also crucial for players engaging in thievery.
Merchant Types and Locations
| Merchant Type | Primary Goods/Services | Example Locations |
|---|---|---|
| Blacksmith | Weapons, Armor, Repair Hammers | Anvil, Bravil, Cheydinhal, Chorrol, Leyawiin, Skingrad, Imperial City |
| Alchemist | Potions, Ingredients, Alchemy Equipment | Anvil, Bravil, Cheydinhal, Skingrad, Imperial City |
| General Goods | Miscellaneous Items, Food, Crafting Materials | All Major Cities |
| Fence | Buys Stolen Goods | Bravil, Imperial City (Waterfront) |
| Mages Guild/Spell Merchant | Spell Tomes, Magical Ingredients | All Mages Guild Halls |
| Stables | Horses | All Major Cities |
Merchants have a limited amount of gold each day for transactions, which replenishes at midnight. This means you can't sell an unlimited amount of items to a single merchant in one day. Building a good disposition with merchants through dialogue or quests can improve prices. Fences are particularly important for Thieves Guild members, allowing them to offload illicit goods.