Conjuration (Skill)
Conjuration is a magical school in Skyrim that focuses on summoning creatures and weapons from other planes of existence to aid the Dragonborn. Mastering Conjuration allows you to have powerful allies fight for you, or to wield spectral weapons that adapt to your combat style. It's a versatile skill for both offensive and defensive strategies.
The core of Conjuration lies in its spells, which range from summoning familiar creatures like Atronachs and Dremora to conjuring bound weapons. These spells require Magicka to cast and have varying durations. Investing in Conjuration perks can sificantly enhance the power, duration, and utility of your summoned allies and weapons.
Key Conjuration Spells
Here are some essential Conjuration spells:
- Conjure Familiar: Summons a wolf to fight for you. A basic but useful early-game spell.
- Conjure Flame/Frost/Storm Atronach: Summons powerful elemental beings that deal fire, frost, or shock damage.
- Conjure Dremora Lord: Summons a powerful Daedric warrior to fight for you.
- Bound Sword/Battleaxe/Greatsword: Summons a magical weapon that deals extra damage and has a chance to banish summoned creatures.
- Bound Bow: Summons a powerful bow that fires spectral arrows.
Conjuration Perks
The Conjuration skill tree offers several perks that enhance your abilities:
| Perk | Description |
|---|---|
| Novice Conjuration | Conjuration spells cost 25% less Magicka. |
| Summoner | Your summoned creatures have 25% more health. |
| Atromancy | Your summoned Atronachs last 50% longer. |
| Elemental Potency | Your summoned Atronachs deal 50% more elemental damage. |
| Twin Souls | You can have two summoned creatures or bound weapons active at once. |
Tips for Using Conjuration
Conjuration is excellent for players who prefer to let their summoned allies do the heavy lifting, or for those who want a reliable weapon without carrying physical gear. Remember that summoned creatures and weapons disappear if their duration expires or if you dismiss them. Casting spells from a distance is often the safest approach when using conjured allies.