The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask

Stray Fairies (Dungeon Specific)

Collect all 15 Stray Fairies in Majora's Mask dungeons to earn Great Fairy upgrades. Bolster Link's offensive power, magic capacity, and defense.

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Stray Fairies (Dungeon Specific)

Collecting all 15 Stray Fairies within each of Majora's Mask's four main dungeons is a vital undertaking for Link, as each complete set bestows a powerful upgrade from the Great Fairy. These rewards significantly bolster Link's abilities, ranging from enhanced offensive power to increased magic capacity and defense, making the journey to prevent the moon's descent much more manageable. This comprehensive guide will meticulously detail the precise locations and strategies for acquiring every elusive fairy in each of Termina's challenging temples.

Woodfall Temple Stray Fairies

The Woodfall Temple's 15 Stray Fairies, once reunited with the Woodfall Great Fairy, will reward Link with the Great Fairy's Sword. This formidable two-handed weapon boasts double the attack power of your standard Kokiri Sword, making it an invaluable asset for combat throughout Termina.

Required Items: Bow, Deku Mask, Deku Sticks (or Fire Arrows for convenience), Bombs (optional, for convenience).

  • Fairy 1: Entrance Chamber
    Upon entering the temple, proceed into the first large chamber with the water. Look directly across from the entrance. A fairy is trapped in a bubble floating above the water. Use your Bow to pop the bubble and collect the fairy.
  • Fairy 2: Central Room - Upper Level
    In the main central room with the large, dormant flower, climb the vines on the walls to reach the upper level. The fairy is floating in a bubble near the entrance to the next room (the one leading to the spinning flower platform). Pop it with an arrow or Deku Bubble.
  • Fairy 3: Central Room - Raised Water
    After activating the first switch that raises the water level in the central room, swim across the now-filled gap to the platform on the opposite side. The fairy is in a bubble on this platform.
  • Fairy 4: Spinning Flower Room - High Platform
    Enter the room with the spinning flower platform. As Deku Link, use the updrafts from the flowers to fly to the higher, stationary platforms. The fairy is in a bubble on one of these elevated platforms.
  • Fairy 5: Spinning Flower Room - Alcove
    In the same spinning flower room, look for a small alcove high up on the wall, often guarded by a Skulltula. Use a Deku Nut to stun the Skulltula, then carefully fly into the alcove as Deku Link to find the fairy.
  • Fairy 6: Gekko Mini-Boss Room
    After defeating the Gekko mini-boss (and his Snapper mount) in the room accessed by the spinning flower, a fairy will appear in a bubble in the center of the room.
  • Fairy 7: Block Puzzle Room
    In the room featuring a large block puzzle (where you push blocks to create a path), manipulate the blocks to reveal a hidden alcove. The fairy is waiting inside this newly accessible area.
  • Fairy 8: Poisonous Water Room
    In the room with the poisonous water and the moving platforms, use the Deku Mask to navigate safely. The fairy is in a bubble floating near one of the platforms.
  • Fairy 9: Central Room - Above Flower
    After obtaining the Dungeon Map (which is typically found in the room after the first Gekko fight), return to the central room. A fairy is in a bubble directly above the large, central flower. Pop it with a well-aimed arrow or Deku Bubble. The Hookshot is not available in this dungeon.
  • Fairy 10: Rotating Log Room
    In the room with the large rotating log, use the Deku Mask to fly across the gaps to the far side. The fairy is in a bubble near the exit to the next area.
  • Fairy 11: Torch Puzzle Room (North)
    In the room with two lit torches and one unlit torch (often found on the north side of the dungeon map), light all three using a Deku Stick (ignite from a lit torch) or a Fire Arrow. A chest containing a fairy will appear.
  • Fairy 12: Large Unlit Torch Room
    In the room containing a single, large unlit torch in the center, use a Deku Stick or Fire Arrow to light it. This action will reveal a hidden passage or open a door where a fairy is waiting.
  • Fairy 13: Second Gekko Mini-Boss Room
    After defeating the second Gekko mini-boss (often found in the lower, eastern section of the temple), a fairy will appear in a bubble in the center of the room.
  • Fairy 14: Pre-Boss Room - Upper Alcove
    In the room directly preceding the boss chamber, look for a small hole or alcove high up on the wall, near the ceiling. Use the Deku Mask to fly into it. The fairy is inside.
  • Fairy 15: Boss Room - High Alcove
    Inside the boss room, before initiating the fight with Odolwa, look for a small alcove high on the wall, often near the entrance or a corner. Use the Deku Mask to reach this elevated spot. The final fairy is located here.

Snowhead Temple Stray Fairies

Collecting all 15 Stray Fairies in Snowhead Temple and returning them to the Snowhead Great Fairy will grant Link an upgraded Magic Meter. This doubles Link's magic capacity, allowing for more frequent and prolonged use of magic-based items and abilities, which is particularly useful for Goron Link's powerful roll attack and Fire Arrows.

Required Items: Goron Mask, Fire Arrows, Bow, Bombs, Hookshot (for convenience on some, but not strictly required for all).

  • Fairy 1: Entrance Chamber - Frozen Enemy
    In the first room after entering the temple, look for a frozen enemy (an Eeno) near the entrance. Melt it with a Fire Arrow to reveal the fairy.
  • Fairy 2: Central Pillar Room - Lower Alcove
    In the main central pillar room, after raising the pillar for the first time, look for a small alcove on the lower level, often obscured. The fairy is in a bubble here.
  • Fairy 3: Ice Block Room - Ground Level
    In the room with the large rotating platform and numerous ice blocks, use Goron Link's powerful punch to break the ice blocks on the ground level. One of them conceals a fairy.
  • Fairy 4: Ice Block Room - Elevated
    In the same ice block room, look for another ice block positioned high up on a ledge. Break it with a well-aimed Fire Arrow to release the fairy.
  • Fairy 5: Central Pillar Room - Second Level
    After raising the central pillar a second time, a fairy will become accessible on the newly revealed platform or ledge.
  • Fairy 6: Dinalfos Room
    In the room containing three Dinalfos enemies, defeat all of them. A chest containing a fairy will appear as your reward.
  • Fairy 7: Push Block Room - Hidden Area
    In the room with the large ice block that needs to be pushed to progress, look for a small crack or suspicious wall section. Bomb it to reveal a hidden area containing a fairy.
  • Fairy 8: Giant Icicle Room
    In the room with the giant icicle hanging from the ceiling, melt the icicle completely using multiple Fire Arrows. The fairy is located at the top of the now-accessible area where the icicle once hung.
  • Fairy 9: Freezard Room
    In the room populated by numerous Freezards, defeat all of them. A fairy will appear once the room is clear.
  • Fairy 10: Large Fan Room
    In the room with the large fan creating powerful updrafts, use the Goron Mask to roll across the gaps. One of the platforms or ledges has a fairy in a bubble.
  • Fairy 11: Torch Puzzle Room (Upper Level)
    In a room on an upper level, you'll find two lit torches and one unlit torch. Light all three using Fire Arrows. A chest containing a fairy will appear.
  • Fairy 12: Wizrobe Mini-Boss Room
    After defeating the Wizrobe mini-boss in his designated chamber, a fairy will appear in a bubble in the center of the room.
  • Fairy 13: Moving Platforms Room
    In the room with moving platforms and an icy floor, look for a small alcove or recess on the side walls. The fairy is often hidden within this alcove.
  • Fairy 14: Pre-Boss Room - Upper Alcove
    In the room directly preceding the boss chamber, look for a small hole or alcove high up on the wall, near the ceiling. Use the Hookshot to reach it (or a well-timed Goron jump if possible). The fairy is inside.
  • Fairy 15: Boss Room - High Alcove
    Inside the boss room, before engaging Goht, look for a small alcove high on the wall, often requiring the Hookshot to reach. The final fairy is located here.

Great Bay Temple Stray Fairies

Upon collecting all 15 Stray Fairies in the Great Bay Temple and returning them to the Great Bay Great Fairy, she will bestow upon Link the Great Fairy's Mask. This invaluable mask attracts stray fairies to Link, causing them to fly towards him automatically, making future dungeon runs much easier and less tedious for fairy collection.

Required Items: Zora Mask, Hookshot, Bow, Bombs (optional).

  • Fairy 1: Entrance Chamber - Barrel
    In the first room after entering the temple, look for a barrel submerged in the water. Break it with your sword (or Zora Link's barrier) to reveal the fairy.
  • Fairy 2: Central Room - Underwater
    In the main central room with the rotating water wheels and complex pipe system, swim to the very bottom as Zora Link. The fairy is in a bubble near one of the large pipes.
  • Fairy 3: Propeller Room - Upper Current
    In the room with the large propeller generating a strong current, use the Zora Mask to swim against the current and reach the upper sections. The fairy is in a bubble near the top of the room.
  • Fairy 4: Propeller Room - Stopped Propeller
    In the same propeller room, after successfully stopping the propeller (by redirecting water flow), swim through the now-open passage that was previously blocked. The fairy is in a bubble at the end of this passage.
  • Fairy 5: Water Jet Room - Upstream
    In the room featuring two large water jets, use the Zora Mask to swim directly up one of the powerful jets. The fairy is in a bubble at the very top of the jet's trajectory.
  • Fairy 6: Gekko Mini-Boss Room
    After defeating the Gekko mini-boss (and his Snapper mount) in his chamber, a fairy will appear in a bubble in the center of the room.
  • Fairy 7: Underwater Current Room
    In the room with a strong underwater current, use the Zora Mask's swimming abilities to navigate through it. The fairy is in a bubble on the other side of the current.
  • Fairy 8: Moving Platforms & Electric Enemies Room
    In the room with moving platforms and electric enemies (Bio Deku Babas or similar), look for a small alcove or opening on the wall. The fairy is often hidden inside.
  • Fairy 9: Green Pipe Room - Hookshot Platform
    In the room with a prominent large green pipe, use the Hookshot to reach a platform positioned above. The fairy is in a bubble on this elevated platform.
  • Fairy 10: Two Water Wheels Room - Ceiling Opening
    In the room featuring two large water wheels, look for a small opening or grate high up near the ceiling. Use the Hookshot to reach it. The fairy is inside.
  • Fairy 11: Bio Deku Baba Room
    In a room containing three Bio Deku Babas, defeat all of them. A chest containing a fairy will appear as your reward.
  • Fairy 12: Large Underwater Fan Room
    In the room with a large underwater fan, use the Zora Mask to swim to the very bottom, navigating around the fan's blades. The fairy is in a bubble near the base of the fan.
  • Fairy 13: Second Gekko Mini-Boss Room
    After defeating the second Gekko mini-boss in his chamber, a fairy will appear in a bubble in the center of the room.
  • Fairy 14: Pre-Boss Room - Upper Alcove
    In the room directly preceding the boss chamber, look for a small hole or alcove high up on the wall, near the ceiling. Use the Hookshot to reach it. The fairy is inside.
  • Fairy 15: Boss Room - High Alcove
    Inside the boss room, before engaging Gyorg, look for a small alcove high on the wall, often requiring the Hookshot to reach. The final fairy is located here.

Stone Tower Temple Stray Fairies

The Stone Tower Temple's 15 Stray Fairies are arguably the most challenging to collect, given the temple's unique inverted mechanics. However, your reward for reuniting them with the Stone Tower Great Fairy is well worth the effort: the Great Fairy's Blessing. This powerful blessing significantly reduces all damage Link takes, effectively halving incoming damage and making the final confrontations much more manageable.

Required Items: Deku Mask, Goron Mask, Zora Mask, Hookshot, Bow, Fire Arrows, Bombs, Light Arrows (essential for flipping the temple).

  • Fairy 1: Entrance Chamber - High Platform (Normal)
    In the first room after entering the temple (before flipping it), look for a small platform high above. Use the Hookshot to reach it. The fairy is in a bubble.
  • Fairy 2: Lava & Moving Platforms Room - Alcove (Normal)
    In the room with the lava and moving platforms (before flipping), use the Deku Mask to fly to a hidden alcove on the wall. The fairy is inside.
  • Fairy 3: Lava & Moving Platforms Room - Ceiling Opening (Inverted)
    After flipping the temple (using a Light Arrow on the red jewel), return to the room that was previously the lava and moving platforms room. Look for a small opening in what is now the "ceiling" (previously the floor). Use the Hookshot to reach it.
  • Fairy 4: Block Puzzle Room (Normal)
    In the room with the large block puzzle (before flipping), push the blocks to reveal a hidden alcove. The fairy is inside.
  • Fairy 5: Garo Master Mini-Boss Room (Normal)
    After defeating the Garo Master mini-boss in his chamber (before flipping), a fairy will appear in a bubble.
  • Fairy 6: Armos Statues Room (Normal)
    In the room with numerous Armos statues (before flipping), activate all of them (usually by touching them) to reveal a hidden chest containing a fairy.
  • Fairy 7: Central Column Room - High Platform (Inverted)
    In the room with the large central column, after flipping the temple, look for a small platform high up on the column or surrounding walls. Use the Hookshot to reach it.
  • Fairy 8: Eyegores Room (Normal)
    In the room containing two Eyegores (before flipping), defeat both of them. A chest containing a fairy will appear.
  • Fairy 9: Large Fan Room (Normal)
    In the room with the large fan (before flipping), use the Goron Mask to roll across the gaps. One of the platforms has a fairy in a bubble.
  • Fairy 10: Lava & Moving Platforms Room - Wall Opening (Inverted)
    After flipping the temple, return to the room that was previously the lava and moving platforms room. Look for a small opening in what is now a "wall" (previously the floor/ceiling). Use the Deku Mask to fly into it.
  • Fairy 11: Central Column Room - Lower Alcove (Inverted)
    In the room with the large central column, after flipping the temple, look for a small alcove on the lower level. The fairy is in a bubble here.
  • Fairy 12: Wizrobe Mini-Boss Room (Inverted)
    After defeating the Wizrobe mini-boss in his chamber (after flipping the temple), a fairy will appear in a bubble.
  • Fairy 13: Torch Puzzle Room (Inverted)
    In a room on an upper level (after flipping), you'll find two lit torches and one unlit torch. Light all three using Fire Arrows. A chest containing a fairy will appear.
  • Fairy 14: Pre-Boss Room - Upper Alcove (Inverted)
    In the room directly preceding the boss chamber (after flipping), look for a small hole or alcove high up on the wall, near the ceiling. Use the Hookshot to reach it. The fairy is inside.
  • Fairy 15: Boss Room - High Alcove (Inverted)
    Inside the boss room, before engaging Twinmold, look for a small alcove high on the wall, often requiring the Hookshot to reach. The final fairy is located here.