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Gathering Experience and Levelling Up
The Witcher 4

Gathering Experience and Levelling Up

Learn how to earn XP and level up in The Witcher 4. Discover the four skill trees: Combat, Signs, Alchemy, and General Skills.

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Learn how to earn XP and level up in The Witcher 4. Discover the four skill trees: Combat, Signs, Alchemy, and General Skills.

Walkthrough
  1. 1
    Defeat enemies to gain XP.
  2. 2
    Progress through story events to gain XP.
  3. 3
    Complete secondary quests and Witcher Contracts to gain XP.
  4. 4
    Complete side-tasks, such as Abandoned Settlements, to gain XP.
  5. 5
    Use the AXII sign during conversations to gain XP.
  6. 6
    Bribe people during conversations to gain XP.
  7. 7
    Upon levelling up, Geralt receives a boost to his base attributes and unlocks a skill point.
  8. 8
    Invest skill points in one of the four skill trees to unlock enhanced abilities, alternate attack types, and general stat bonuses.
Tips
  • XP required to reach subsequent levels increases as Geralt progresses.
  • Level 1 to Level 10 requires 1,000 XP per level.
  • Level 11 to Level 20 requires 1,500 XP per level.
  • Level 21 and onwards requires 2,000 XP per level.
  • The level cap for Geralt is level 70, obtainable only after completing the game and importing your save into New Game Plus mode.
  • You can obtain a single Skill Point each time you discover and use a Place of Power for the first time.

Skill Points and Skill Trees:

  • Skill Points are primarily earned by levelling up.
  • An additional Skill Point is earned by discovering and using a Place of Power for the first time.
  • Skill Points can be invested in four Skill Trees: Combat Skills, Signs, Alchemy, and General Skills.
  • Combat Skills: Improves melee and ranged combat, increases damage, enhances hardiness (armor and health), and provides a passive bonus towards Adrenaline Point gain.
  • Signs: Increases the effectiveness, duration, or adds functionality to Geralt's five signs (AARD, AXII, IGNI, QUEN, YRDEN), and provides a passive bonus towards Stamina regeneration in combat.
  • Alchemy: Improves the effectiveness of Bombs, Potions, and Oils; reduces Toxicity levels of Potions; allows increased Toxicity tolerance; and reduces Toxicity quicker. Provides a passive bonus towards Potion Duration time.
  • General Skills: Offers boosts to Health/Armour, a minor health regeneration perk, and bonuses to the crossbow and Adrenaline generation. This tree is half the size of the other three.

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