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4. Gaps
Tony Hawk's Underground 2

4. Gaps

Master all 25 gaps in the Training level of Tony Hawk's Underground 2. Get detailed instructions for each gap, from simple grinds to complex transfers.

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Master all 25 gaps in the Training level of Tony Hawk's Underground 2. Get detailed instructions for each gap, from simple grinds to complex transfers.

This section explains a way to receive the gaps for the main 15 levels. All gaps can be checked off in story mode, classic mode, freeskate, and online mode unless otherwise noted on the gap. If you are getting new gaps online it will not pop up on the screen as if it was a newly found gap, but it will still be marked off the list. If you need a visual aide you can download all the gaps movies off a site at www.metroid2002.com/llcooldave/

4.1 - Training (25 Gaps)

  1. Rail Pop (25 points) - Enter the new warehouse area, and look for the first fun box on the left. Ollie from the slant and grind the rail.
  2. Beam Lip (50 points) - From the start, wrap around the left ramp into the pool above the quarter pipe. Lip trick the wooden beam on the back wall.
  3. Half Pipe Lip (50 points) - In the original warehouse area, lip trick the half pipe.
  4. Pool 2 Pool (50 points) - Enter the new warehouse area, grind the edge of the pool on the left and transfer over to the edge with the water.
  5. QP Transfer (50 points) - In the original warehouse, transfer from one quarter pipe over either slope at the starting point, to the other quarter pipe.
  6. Rail 2 Light (50 points) - In the original warehouse, use the back quarter pipe near the taxi to launch up to the rail above. Then grind it to the left and ollie over to the light fixture straight ahead.
  7. Ramp Hop (50 points) - In the original warehouse, use the kicker ramps near the puddle and new area entrance to ollie to the next kicker.
  8. Red Button Wallride (50 points) - Right when you enter the new warehouse area, there is a red fire alarm on the wall to your left. Wallride it.
  9. Car Hop (75 points) - Jump over the taxi in the back of the original warehouse area.
  10. Funbox Spine (75 points) - Enter the new warehouse area, turn left at the kicker just past the funbox. Use the quarter pipe on the side of the funbox to transfer into the concrete pool.
  11. Going Up (75 points) - In the original warehouse area, grind the rail on the right wall inbetween the half pipe, towards the starting point. Use the kinked part to launch into a grind on the sprinkler pipe above.
  12. Light Hop (75 points) - Do the Rail 2 Light gap again, when you grind the light fixture, transfer to the next light fixture.
  13. Hippin (100 points) - Enter the new warehouse area and go to the left wall. Do a hip transfer on this quarter pipe.
  14. Recessed Transfer (100 points) - Enter the new warehouse area and look on the right wall. Go into the indented area and air transfer from this quarter pipe to the next recessed quarter pipe.
  15. Sprinkler Lip (100 points) - In the original warehouse, air off the quarter pipe at the back wall near the taxi and lip trick the sprinkler above.
  16. Upper Rail (100 points) - Enter the new warehouse area, air off the large funbox in the middle and then land in a grind on the sprinkler rail.
  17. High Wire (150 points) - Enter the new warehouse area and go under the large funbox in the middle. Use the quarter pipe on the back wall to air up into a lip trick on the highest wire.
  18. Otherside 1 (150 points) - From the original warehouse area, grind the back left rail above the blue quarter pipe to grind from the original room through a hole in the wall into the new area and land in a grind on the rail up in the air.
  19. Otherside 2 (150 points) - From the starting point, go down the slopes and use the blue quarter pipe right against the slopes to get to the rail above. Grind towards the new area and curve around, ollie through the hole in the wall and land in a grind on the rail in the new area.
  20. Passage Hop (150 points) - In the new warehouse area go to the back left corner. Use the rail above the quarter pipe to grind along the left wall towards the original area. Jump the kink at the end and land in a grind on the rail in the little passage to the original area.
  21. Big Ole Lip (200 points) - Go into the new warehouse area and jump in the concrete pool to your left. Air up on the far left side and lip trick the rail up above.
  22. Big Rail (200 points) - In the original warehouse area, grind the long rail to the left of the half pipe.
  23. Over The Half Pipe (200 points) - In the original warehouse area, ollie over the half pipe.
  24. Downward Manual (300 points) - From the starting point, manual down either slope.
  25. Holy Shi... (3000 points) - Starting in the original warehouse side, grind the back quarter

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