Explore all weapons in Transformers: War for Cybertron, including the EMP Shotgun, Energon Battle Pistol, and Fusion Cannon.
EMP Shotgun
Magazine: 2
The EMP Shotgun is powerful but slow, with a short range and a small magazine of only two shots. Its reload time is lengthy, making each shot critical. A melee attack deals similar damage to one shot, suggesting conserving ammo by using melee up close.
Energon Battle Pistol
Magazine: 8
This pistol boasts high power and long range, functioning like a mini-sniper rifle. Despite a small clip size, each shot is potent. Its downsides are a slow firing rate and a somewhat lengthy reload time.
Energon Repair Ray
Magazine: 100
Primarily a defensive tool, the Energon Repair Ray deals minor damage to enemies but excels at healing allies. It cannot be used on the owner, making it ideal for co-op play.
Fusion Cannon
Magazine: 5
Exclusive to Megatron, the Fusion Cannon fires explosive Energon balls that deal significant splash damage, effective against groups or large targets. It has a limited magazine capacity.
Ion Blaster
Magazine: 50
Exclusive to Optimus Prime, the Ion Blaster is weaker than the Neutron Assault Rifle but has a larger magazine. It features the fastest rate of fire and deadly accuracy at close range.
Magma Frag Launcher
Magazine: 3
This weapon fires sticky frags that can be detonated later, adding a strategic element. A direct hit is often lethal, but its lack of fine aim and zoom makes it difficult to use effectively.
Neutron Assault Rifle
Magazine: 32
A common and versatile weapon, the Neutron Assault Rifle is a standard machine gun with a large clip, respectable reload time, high firing rate, good range, and decent damage.
Null Ray
Magazine: 4
The game's sniper rifle equivalent, the Null Ray has the longest range and can kill most enemies in one shot. It is intended for distant targets and is nearly unusable up close due to plummeting accuracy when not zoomed.
Photon Burst Rifle
Magazine: 24
This weapon fires in bursts of three rounds and is deadly at medium range, especially when zoomed. It is best used in fine aim (zoomed in).
Plasma Cannon
Magazine: 100
The Plasma Cannon requires charging to fire, with three charge levels of increasing power. Holding the trigger after full charge drains ammo. It can only be fired by charging.
Scatter Blaster
Magazine: 6
Resembling an automatic shotgun, the Scatter Blaster is best at close-range. It fires explosive shells that spread out with distance. It is a slow weapon but deals good damage per shot.
Thermo Rocket Launcher
Magazine: 4
This powerful cannon fires rockets that can blast enemies away. It has poor accuracy but can lock onto enemy vehicles, making it ideal against vehicular targets like Jet Soldiers.
X12 Scrapmaker
Magazine: 80
Similar to a minigun, the X12 Scrapmaker is a gatling gun that fires rapidly once it starts. It has a slow startup time, and mobility decreases while firing. It is not recommended for agile enemies.
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