Explore the comprehensive options and detailed movelists for characters in Ultimate Marvel vs. Capcom 3. Learn special moves, hyper combos, and unique abilities for Captain America, Deadpool, and Doctor Doom.
This section details the various options and special moves available to characters in Ultimate Marvel vs. Capcom 3. Each character possesses a unique set of special moves and Hyper Combos in addition to their standard attacks. These are executed by inputting specific joystick sequences followed by an attack button.
Note: Movenames in parentheses are their Japanese names.
MARVEL SIDE
CAPTAIN AMERICA
Origin: Captain America
SPECIAL MOVES
- Anti-Ground Kick: d + Heavy (in air)
- Air Raid Kick: u + Heavy (in air)
- Middle Kick: Medium, Medium
- Shield Slash: d, df, f + Attack (also in air)
- Charging Star: d, db, b + Attack
- Stars and Stripes: f, d, df + Attack
- Backflip: Attack + Special
HYPER COMBO
- Hyper Charging Star: d, db, b + 2 Attacks
- Hyper Stars and Stripes: f, d, df + 2 Attacks
LVL 3 HYPER COMBO
- Final Justice: d, df, f + 2 Attacks
Move Descriptions:
- Anti-Ground Kick: An air kick at a downward pointed angle.
- Air Raid Kick: An air kick at an upward pointed angle.
- Middle Kick: If the Medium connects, pressing it again does an extra kick to the opponent's midsection.
- Shield Slash: Captain America throws his shield forward at his opponent.
- Charging Star: Captain America charges forward with his shield extended.
- Stars and Stripes: An anti-air uppercut.
- Backflip: Captain America flips away.
- Hyper Charging Star: Super version of Charging Star.
- Hyper Stars and Stripes: Does multiple Stars and Stripes.
- Final Justice: Captain America runs at opponent; if he catches them, he performs a multi punch and kick combo.
DEADPOOL
Origin: New Mutants
SPECIAL MOVES
- Mad Wheel: f + Heavy
- Trigger Happy: d, df, f + Attack (also in air)
- Ninja Gift: Trigger Happy, Attack (also in air) [Gift varies by strength]
- Quick Work: d, df, f + Attack
- Katana-Rama!: f, d, df + Attack
- Chimichangas!: Quick Work or Katana-Rama! (Heavy), Heavy
- TELEPORT: b, d, db + Attack
HYPER COMBO
- Happy-Happy Trigger: d, df, f + 2 Attacks (also in air)
- Cuttin' Time: d, db, b + 2 Attacks
LVL 3 HYPER COMBO
- 4th-Wall Crisis: b, d, db + 2 Attacks
Move Descriptions:
- Mad Wheel: Overhead roundhouse kick.
- Trigger Happy: Fires projectiles. Light fires low, Medium fires high, and Heavy fires at an upward angle. The air version fires at a downward angle (Light), straight (Medium), and upward angle (Heavy).
- Ninja Gift: An extra projectile Deadpool throws at the end of Trigger Happy. Light throws three beams, Medium throws a grenade, and Heavy throws ninja bolos to capture the opponent. An airborne opponent falls hard when the bolos connect.
- Quick Work: A low attack that knocks down the opponent on contact.
- Katana-Rama!: A slash at the opponent. The Heavy version can OTG (On The Ground) and cause the opponent to bounce for more combo capabilities.
- Chimichangas!: An extra attack that follows Quick Work or Katana-Rama!.
- TELEPORT: Deadpool teleports to another part of the screen. Light is to the left, Medium is center, and Heavy to the right. It malfunctions every 3rd time it is used, causing damage to Deadpool and the opponent.
- Happy-Happy Trigger: Super version of Trigger Happy. The air version can OTG.
- Cuttin' Time: Slices and dices the opponent. Can go through projectiles.
- 4th-Wall Crisis: A counterattack where Deadpool goes all out on the opponent once hit with a physical attack.
DOCTOR DOOM
Origin: Fantastic Four
SPECIAL MOVES
- Hard Kick: f + Heavy
- Hidden Missile: b + Heavy
- Foot Dive: f + Heavy (in air)
- Plasma Beam: d, df, f + Attack (also in air)
- Photon Shot: d, db, b + Attack (also in air)
- Molecular Shield: f, d, df + Attack
- Flight: f, d, df + Special (also in air)
HYPER COMBO
- Photon Array: d, db, b + 2 Attacks (also in air)
- Sphere Flame: f, d, df + 2 Attacks
LVL 3 HYPER COMBO
- Electric Cage: close, d, df, f + 2 Attacks
Move Descriptions:
- Hard Kick: Doctor Doom performs a field goal kick with his far leg.
- Hidden Missile: A missile emerges from underground and targets the opponent's current location.
- Foot Dive: Doctor Doom flies forward at a downward angle, feetfirst, towards the foe.
- Plasma Beam: A wave of plasma flies across the screen. Light hits 4 times, Medium hits 6 times, and Heavy hits 10 times. The air version fires at a downward angle and hits 5 times (Light), 10 times (Medium), and 12 times (Heavy).
- Photon Shot: Doctor Doom claps two orbs together, sending an array of photons in multiple directions. The air version makes the photons fly in downward forward angles.
- Molecular Shield: Surrounds Doctor Doom with rocks before he throws them at the opponent. The strength determines how long the shield surrounds him before he throws it.
- Flight: Allows Doctor Doom to fly.
- Photon Array: A beefed-up version of Photon Shot.
- Sphere Flame: (Description cut off in source)
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