Weapon modding is crucial for dealing significant damage. Here's a breakdown of fundamental principles:
Base Damage:
- Serration (Rifles), Hornet Strike (Pistols), Point Blank (Shotguns), Pressure Point (Melee): These are your absolute top priority. Max them out first.
Multishot:
- Split Chamber (Rifles), Barrel Diffusion (Pistols), Hell's Chamber (Shotguns): Increases the number of projectiles fired, effectively multiplying your damage. Essential.
Critical Chance & Damage:
- Point Strike/Blunderbuss (Rifles/Shotguns), Pistol Gambit (Pistols), True Steel (Melee): Increases critical chance.
- Vital Sense/Ravage (Rifles/Shotguns), Target Cracker (Pistols), Organ Shatter (Melee): Increases critical damage.
Elemental Damage:
Combine elemental mods to create powerful combined elements:
- Corrosive (Electric + Toxin): Excellent against Grineer and Infested armor.
- Viral (Cold + Toxin): Reduces enemy health, very strong against most factions.
- Radiation (Heat + Electric): Good against Alloy Armor (some Grineer, Corpus robotics).
- Magnetic (Cold + Electric): Strong against Corpus shields.
- Gas (Heat + Toxin): Area-of-effect damage, good for crowd clearing.
Always match your elemental damage to the faction you're fighting. For example, against Grineer, Corrosive/Viral is generally preferred.