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Part 4
Age of Wonders 4

Part 4

Follow the Cult of Storms walkthrough in Age of Wonders 4, including objectives like assassinating Queen Elywn and conquering the map.

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Follow the Cult of Storms walkthrough in Age of Wonders 4, including objectives like assassinating Queen Elywn and conquering the map.

Overall Objectives:

  • Rid the world of both Humans and Keeper
  • Rebuild the Elven Court in the Valley of Storms
  • Resurrect the greatest Elven Lord, Inoich
  • Restore order under their own law and power

Walkthrough:

Playing as the antagonist in Age of Wonders 4 involves suppressing revolts and confronting traitors and opposing forces. It is recommended to customize your leader and assign abilities during the campaign. Prioritize acquiring the Unholy Champion ability as soon as possible.

Prelude to War

Races: Elves, Goblins

Objectives: Assassinate Queen Elywn

Tips: Attempt to locate Queen Elywn before she gains more power for an easier victory. A 4-hex city is available in the northeastern part of the map if you require additional support.

Between Game

Ensure you bring your assassins or the Goblin Beetle to the subsequent mission. Utilizing the Northern Trade Route is recommended for its simplicity.

Northern Trade Route

Races: Halflings, Goblins

Objectives: Conquer Lunaris or defeat the Halfling leader

Tips: Reaching Lunaris within 20 days is achievable; the challenge lies in conquering it. Follow the road to reach your destination. Locate the hero on this map to assist you. Defeating the Halfling leader will save time. He is situated in the northeastern section of the map.

Subterranean Path

Races: Orc, Goblins, Dwarves

Objectives: Conquer the Map or defeat the Dwarven leader

Tips: Negotiate peace with the Orcs and incite them to wage war against the Dwarves. Subsequently, either locate and defeat the Dwarven leader or proceed to Lunaris.

In Between Game

Bring your most powerful units to the next map.

United Cities

Races: Goblins, Orcs, Elves, Halflings, Frostlings

Objectives: Conquer the Map

Tips: Leverage your alliance with the Orcs, as you are preparing for a prolonged conflict in the United Cities. Attempt to establish peace with the Frostlings, and once you have dealt with the Elves and Halflings, you can engage them effectively.

In Between Game

You will receive two additional spheres. You have the choice to join the Lizards or continue with Meandor and ally with the Orcs. Remember that Orcs are formidable warriors known for their brute strength, while Lizards possess an advantage in aquatic environments.

Uniting the Clans

Races: Orcs, Halflings, Dwarves, Azracs

Objectives: Conquer the Map

Tips: Numerous Goblin/Orc cities are available to join your cause; locate them quickly. Prioritize eliminating the Halfling leader first, as he is the closest and weakest. Ensure you migrate level 4 cities to Orcs, which will be beneficial for this and the subsequent map.

Southern Marsh

Races: Frostlings, Lizards

Objectives: Conquer the Map

Tips: The advantage of being a neutral race is the ability to ally with two factions instead of one. It is advisable to ally with neutral and hostile races, as converting them to your side is more advantageous than engaging in combat.

In Between Game

For the upcoming mission, bring your strongest Orc units.

Goblin Revolt

Races: Orcs, Goblins, Dwarves, Halflings

Objectives: Conquer the Map

Tips: You will be confronting the Goblins, but upon defeating their leader, the Goblin cities will join you. The Goblin leader is located in the center of the map. After dealing with him, focus your attention on the Halflings and Dwarves.

Peninsula of Sobek

Races: Humans, Lizards, Dwarves, Orcs

Objective: Conquer the Map

Tips: This map presents a moderate challenge due to the strong human presence. The Dwarves and Orcs also maintain a significant hold on the territory. Ensure you establish peace with the Orcs until you are prepared to eliminate them. You will acquire a hero at the start of round 1 if you do not already possess one.

In Between Game

By this point, you should have acquired several Orc Warlords or a Red Dragon, which will be advantageous in the next map. Ensure you bring a substantial number of strong Lizard units with you to the next map.

Ashen Steppe

Races: Humans, Orcs, Azracs

Objectives: Conquer the Map

Tips: This map is relatively small, with most cities clustered together, making their capture straightforward. Defeating the humans will not be difficult, but the Azracs may pose a slight challenge.

Serpent River

Races: Lizards, Undead, Orcs, Azracs, Halflings, Elves, Dwarves, Humans

Objectives: Conquer the Map

Tips: This map is ideally suited for Lizards, with numerous rivers in close proximity, allowing for rapid domination. The Flood spell is highly effective in such terrain.

Facing A Legend

In the subsequent map, you will confront Bromac, a formidable dwarven legend. Your leader should be approximately level 10-13, and you should possess some level 3/4 units with gold experience.

Facing a Legend

Races: Lizards, Humans, Orcs, Dwarves

Objectives: Conquer the Map

Tips: You will need to cross a river to reach Bromac, or you can utilize the faster underground route. Exercise caution with the Lizards if you choose the river path. Initially, capture the Human cities to the north, and when prepared, cross the river to find and conquer a city.

Blackwater Lake

Races: Lizards, Dwarves, Orcs, Humans

Objectives: Conquer the Map

Tips: Utilize the water to your advantage and attempt to...

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