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Part 5
Age of Wonders 4

Part 5

Age of Wonders 4 scenario walkthroughs and strategies for conquering maps like 'From the Depths of Earth' and 'Inioch Touch'.

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Age of Wonders 4 scenario walkthroughs and strategies for conquering maps like 'From the Depths of Earth' and 'Inioch Touch'.

Immortality / Decisions

After defeating Bromac, you will face two decisions: Join the Undead or join the Dark Elves. Keep in mind the Undead have many immunities and regenerate every turn. The Dark Elves have a variety of units and high resistances. You will also get to pick two more spheres to worship.

After freeing all of the Lizards land, you will have to make two choices: Join the Undead or the Highmen and pick two new spheres.

From the Depths of Earth

Races: Dark Elves, Undead, Elves

Objectives: Conquer the Map

Tips: As you move up on the map, you will face different enemies. When you reach the caverns level you will face the Undead. When you reach the surface you will face the Elves. When you get to the caverns, don't leave until you've beaten the Undead. It will be easier to deal with one leader at a time. Be sure to produce the Dark Elves strongest units.

The Skull

Races: Dark Elves, Undead

Objectives: Conquer the Map

Tips: Skull Mountain really looks like a skull. This map isn't hard. You should be able to beat this map easily.

Gabriel's Last Stand

Races: Undead, High Men

Objectives: Conquer the Map

Tips: If you picked any life spheres, Turn Undead and Holy Champion will help you allot. Plus the High Men have the natural ability to fight Undead so this map shouldn't be too hard.

In Between Game

You will need the Dark Elves strongest units for this map.

Now that you have experienced the Undead/High Men units, bring the strongest ones to the next map.

Noble Treachery

Races: Azracs, Dark Elves, Frostlings, Lizards

Objectives: Conquer the Map

Tips: You will have to move fast to defeat your opponents. You will be fighting a battle against three opponents on three sides. Move quick to take out at least one leader and you will be fine.

Old Schools

Races: Humans, Azracs, High Men, Undead, Frostlings, Dark Elves, and Lizards

Objectives: Conquer the Map

Tips: There are many races to react with but it will be worth it when you get to the wizard towers in the middle of the map. This is a well-constructed map.

Unicorn Valley

Races: High Men, Elves

Objectives: Conquer the Map

Tips: Watch out for the Altars of Life and the Altars of Lightning that the Elves control. Also beware of the many, many unicorns wandering around. They will attack you as soon as they see you.

In Between Game

The maps only get harder as you get closer to the end of the campaign.

Inioch Touch

Races: Undead, High Men, Dark Elves

Objectives: Conquer the Map

Tips: This map will be hard since you will have no city to start off from. You can try to make peace with the Undead until your empire is big enough. Toward the north, there are some Dark Elf settlements. Try to get to them before the Undead or Highmen get them.

Opposition

Races: Human, Dark Elves, High Men, Elves, Undead

Objectives: Conquer the Map

Tips: There are many Undead cities underground so start looking. You will be facing many hostile races in this map. Just take them on one at a time and you will be fine.

Garrison Supply

Races: Frostlings, Undead, Dark Elves, High Men, Orcs, Goblins

Objectives: Conquer the Map

Tips: Try to defeat the Frostling leader before he has time to get stronger. He is directly east of the starting location. The Dark Elves & the Undead will be another story. The Dark Elves have a very strong hold over the map so it might take a while to beat this map.

In Between Game

Bring your strongest units to the next map.

The Storm

Races: Dwarves, Elves, Dark Elves, Highmen, Halflings

Objectives: Conquer the Map

Tips: You are outnumbered and cannot offer peace until you are strong enough. Stay above ground and you will find a few friendly races. Take over the Dwarves empire first because they are the weakest. They are located toward the east. Be sure to protect your cities because your opponents will swarm you quick.

Pass of Grief - Undead

Races: High Men, Undead

Objectives: Conquer the Map

Tips: There are many human cities to get so build quick units so you can get to them before the High Men do.

Pass of Grief - High Men

Races: High Men, Undead

Objectives: Conquer the Map

Tips: There are many razed human cities and many wandering human units so convert them and don't forget to bring some builders. Just follow the wasteland to find the leader.

In Between Game

The final battle is here so bring only the strongest units.

Valley of Wonders - Dark Elf

Races: Dark Elves, High Men, Elves, Undead, Humans

Objectives: Conquer the Map

Tips: This will be a hard map but nothing harder than you already played. The humans have a strangle hold on the map. Try to take them out last but don't let them get too strong.

Valley of Wonders - Undead

Races: Dark Elves, High Men, Elves, Undead, Humans

Objectives: Conquer the Map

Tips: This map is huge and filled with hostile races. You will have a slight advantage in battles if you have any Reapers. Just be wary about the High Men since they are built to fight Undead. They are located to the north.

Valley of Opportunity - High Men

Races: Dark Elves, High Men, Elves, Undead, Humans

Objectives: Conquer the Map

Tips: You will have a clear advantage when coming into this fight because of the humans. Try to take out the Undead first since High Men can beat them easily.

6. Scenario Walkthroughs

This is the scenario section. The scenarios are the major events that lead up to the campaign section of the game. For each scenario, opinions and strategies are provided.

After the Fall

Size/Number of Cities/Number of Players: XL / 80 / 12

Races: All of them

Strategies: This map is pretty evened throughout all of the races but a few races have advantages. The Lizards have the advantage.

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