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SEQUENCE 3
Assassin's Creed Liberation HD

SEQUENCE 3

Assassin's Creed Liberation HD Sequence 3 walkthrough covers memories like 'At the Pub', 'Prélude to Rebellion', and 'Elegant and Deadly'.

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Assassin's Creed Liberation HD Sequence 3 walkthrough covers memories like 'At the Pub', 'Prélude to Rebellion', and 'Elegant and Deadly'.

Walkthrough
  1. 1
    Memory 3-1: At the Pub
    • Enter the search zone indicated on your map.
  2. 2
    Activate eagle vision (a way to see enemies and objectives through walls) to locate Dominguez on the east edge of the area.
  3. 3
    Speak with Dominguez to prompt a cutscene (a non-interactive cinematic the game plays automatically).
  4. 4
    Return to the de Grandpré mansion.
  5. 5
    Meet with Phillippe, who gives you a page of your real mother's diary.
  6. 6
    Take the diary page from the desk. This ends the memory.
  7. 7
    Memory 3-2: Prélude to Rebellion
    • Exit the mansion through the front door.
  8. 8
    Go to the warehouse where Gérald requests your presence.
  9. 9
    Investigate the commotion down the street to discover a riot.
  10. 10
    Defend the civilians by fending off the guards. To complete an optional objective, use your fists to knock out opponents.
  11. 11
    Travel to the warehouse to speak with Gérald.
  12. 12
    Head up to Gérald's office, where he welcomes you to your new base of operations.
  13. 13
    Follow Gérald to a desk where you can manage the Trade System (a way to send ships on trade routes for profit). You start with New Orleans and Havana as cities and one ship called the Jupiter. Follow the on-screen instructions to learn the trade system.
  14. 14
    Follow Gérald to a room containing Aveline's guises (different outfits that grant different abilities), weapons, and tools, including a dressing partition to change personas (disguises).
  15. 15
    Gérald shows you a new weapon: a parasol that can shoot darts.
  16. 16
    Memory 3-3: Elegant and Deadly
    • Follow the informant to a clearing where a man is speaking negatively about the de Grandpré name. Ask to speak to his employer, Bouché.
  17. 17
    Head to Bouché's warehouse south of the man.
  18. 18
    Use fast poison darts via the parasol gun to take out the nearby guards marked in red.
  19. 19
    A cutscene with Bouché will ensue; he agrees to your demands.
  20. 20
    Return to the warehouse and listen to Gérald's plan.
  21. 21
    Buy the shop across the street, which is a tailor shop where you can purchase clothing and pouches at a discounted price.
  22. 22
    Return to the warehouse.
  23. 23
    Interact with the folding screen in the warehouse to change into the Assassin persona.
  24. 24
    Head to the docks and speak with the man in front of the boat to take it to the Bayou. You need to be in the slave or assassin persona to get a ride.
  25. 25
    Memory 3-4: Vanishing Slaves
    • The houngan gives you berserk poison darts, which cause enemies to enter a frenzy.
  26. 26
    Talk with Élise in San Danje to learn about caravans with out-of-place cargo. She marks a meeting location on her map.
  27. 27
    Meet with Élise at the marked location, which can be reached by canoe.
  28. 28
    Intercept the convoy. As an optional objective, race through checkpoints faster than Élise.
  29. 29
    Eliminate the soldier escorts guarding the convoy by climbing through trees.
Tips
  • In Memory 3-1, Dominguez is highly intoxicated and can be found on the east edge of the search zone.
  • In Memory 3-2, use your fists to knock out opponents for an optional objective.
  • In Memory 3-3, the parasol gun with fast poison darts is effective against the guards at Bouché's warehouse.
  • In Memory 3-4, berserk poison darts can be used to cause chaos among the soldiers.
  • In Memory 3-4, reaching the green marker before Élise fulfills an optional objective.
  • Memory 3-1: Diary Page
  • Memory 3-2: Introduction to the Trade System, Parasol Gun
  • Memory 3-3: Purchased Tailor Shop, Access to Bayou
  • Memory 3-4: Berserk Poison Darts

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