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Weapons
Axiom Verge

Weapons

Discover all 20 standard weapons and 3 secret weapons in Axiom Verge. Learn their functions, firing patterns, and how to find them in this comprehensive weapons guide.

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Discover all 20 standard weapons and 3 secret weapons in Axiom Verge. Learn their functions, firing patterns, and how to find them in this comprehensive weapons guide.

Axiom Verge features 20 standard weapons found throughout the game, plus three additional weapons exclusive to the Hard Secret World areas. Only one of these three secret weapons can be obtained per playthrough, chosen randomly at the start, and they are not necessary for 100% completion.

Below is a list of all weapons and their basic functions:

NameAction (facing right)
Axiom DisruptorSingle shot forward.
NovaLarge shot forward. Press fire again to detonate into 6 smaller blasts.
KilverWide but short shotgun-like blast.
FirewallLobs out balls that ignite to create a column of flame.
Hypo-AtomizerSingle shot forward. The bullet releases vertical shots periodically.
ReflectorLarge shot bounces off of walls.
ShardsRandom short range shots like an SMG.
Distortion FieldHold down for a short range damaging field.
Ion BeamHold down for a laser beam.
Tethered ChargeA giant energy yo-yo goes out, then back.
VoranjMassive branching shot with random trajectories.
Quantum VariegatorRapid-fire shots with extremely random trajectories.
Inertial PulseLong piercing shot.
Data BombMedium shot forward that detonates upon contact.
Orbital DischargeSingle orb that travels along the ground/walls/ceiling.
Lightning GunHold down to auto-target and zap enemies.
FlamethrowerHold down for a long range flame.
Multi-DisruptorThree shots forward with different trajectories.
Turbine PulseHold down briefly, then release to fire multiple shots forward.
Reverse SlicerBoomerang shot that goes out, then back.
Heat SeekerHold down to shoot auto-targeting flames. One of three possible weapons found in a Hard Secret World. Not required for 100% Completion.
Scissor BeamTwo beams fire out diagonally with many smaller beams going between them. . .
Fat BeamCharge for 2 seconds for a 4 second massive beam. . .

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