Beholder: Conductor
Beholder: Conductor

Initial Setup and Character Creation

Start Beholder: Conductor by understanding Carl Stein's role. Master tutorial directives for inspecting apartments and reporting infractions to the Ministry.

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Initial Setup and Character Creation

Beholder: Conductor does not feature traditional character creation in the sense of customizing appearance or stats. Instead, your character, Carl Stein, is a predefined individual with a set background. The initial setup focuses on familiarizing you with your new role and the oppressive world you inhabit.

Upon starting a new game, you are immediately thrust into the narrative. There are no choices for gender, race, or class. Carl Stein is a middle-aged man, assigned by the Ministry to manage an apartment building. Your initial 'setup' involves understanding the basic controls, the user interface, and your first set of directives from the Ministry.

Key Elements of Initial Setup:

  • Introduction to Carl Stein: You learn about his family (wife and two children) and his past as a Ministry employee. This establishes his motivations and the stakes involved.
  • Tutorial Directives: The game provides initial, simple tasks to guide you through the core mechanics. These often involve:
    • Inspecting a tenant's apartment.
    • Reporting a minor infraction.
    • Interacting with your family.
  • Understanding the UI: You are introduced to:
    • The apartment building overview.
    • Your personal inventory.
    • The Ministry directives panel.
    • The tenant information screen.
  • First Impressions of the World: The initial moments establish the bleak, totalitarian atmosphere of the game, emphasizing the constant surveillance and fear.

There are no skill trees or attribute points to allocate. Your character's development is entirely based on the choices you make throughout the game, which affect your reputation with the Ministry, your tenants, and your own moral compass.