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Singularity
Celeste

Singularity

Your guide to Celeste's 'Singular' subchapter, part of Chapter 9: Farewell. Learn to master double dash crystals and pufferfish mechanics with expert tips.

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Your guide to Celeste's 'Singular' subchapter, part of Chapter 9: Farewell. Learn to master double dash crystals and pufferfish mechanics with expert tips.

Alright, let's tackle 'Singular,' the second part of Chapter 9: Farewell. This is where things start to get a little more interesting with some new mechanics you'll need to get the hang of. Don't worry, we'll go through it step-by-step. ### Gameplay This subchapter is split into two main parts. The first half focuses on getting you comfortable with the double dash crystals. The second half introduces you to pufferfish and how to use them to your advantage. There aren't any story beats here, so it's all about the platforming. ### Strategies Room 1: Easy start! Jump on the spring, grab the double dash crystal, and then just dash right and up-right to the ledge. Room 2: This one's a bit of a marathon. You'll be using a lot of dash crystals and double dash crystals to stay airborne. Follow the path: right, right, up, right, right, up, right, right. Keep moving! Room 3: Start by dashing up-right to grab the double dash crystal. This activates a swap block below. Land on it, and once it brings you back right, jump up-right to the ledge. Room 4: This room tests your swap block momentum. Dash right into the double dash crystal, then dash up-right. Climb the swap block a bit, jump left, then dash right into the next swap block. As soon as you hit it, jump left and dash right to grab the next double dash crystal. Grab the swap block, ride it right, then dash right twice to clear the electricity. Room 5: Use the skull binoculars if you want a preview. Jump off, grab the double dash crystal, and keep going right to bounce on two springs on falling platforms. Grab the falling platform above, jump right, fall down, and bounce on the spring. Another spring will bounce you up to a falling platform. Jump right, move left, bounce on the spring above the spikes, then use your two dashes up-right to reach the end ledge. Room 6: Bounce right off the first spring, then off another on a falling platform. Dash straight up and bounce on springs to the right. Fall left, dash left into springs while grabbing a key token. This bounces you right, allowing you to dash over a key-activated platform. Grab its right side, and when it stops, use the spring below to bounce right and dash to the end. Room 7: Here come the pufferfish! You'll need to get a big bounce off them. Bounce on the first, dash to bounce on the second. Fall down, dash left into a pufferfish to blast right, then dash straight up and climb the wall. Room 8: This room needs a precise dash. Jump right and time your dash so you get a big bounce off the pufferfish (hold jump!) without hitting the crystals above. Then, fall down, dash left into a pufferfish to blast right, and finally, dash straight up to the end. Room 9: Similar to the last room, get a good bounce off the pufferfish when dashing right. If your dash is too low, you'll just return to the previous room, so be mindful. You'll then be bounced into a key token. Fall right, dash left into a pufferfish to collect the other key token. After being blasted right, dash straight up and grab the key-activated platform, but release before it hits the crystals above. Room 10: Bounce on the first pufferfish and land on the space block. Dash down, then left into a pufferfish to get a key token. Bounce on another pufferfish, land on a space block, dash down, and dash left into a pufferfish to be blasted right. Dash straight up into a space block, then dash right, bounce on another pufferfish, and keep going right. Fall down, dash left into a pufferfish to be launched right, then dash straight up into a space block to reach the end. Room 11: This one's a bit of a head-scratcher in a small space. Fall onto a pufferfish and bounce. Move left, dash left into a key token, and grab the wall. Jump left, fall into the spring, then dash right above the pufferfish's head to touch its right side and be blasted right. Grab the right wall, dash straight up, then jump right across disappearing platforms until you can dash straight up out of the hole. Head right to finish. Room 12: Dash right onto a pufferfish, pushing it down into a spring. This will bounce it up, allowing you to dash up-left into it for a blast to the right. Then, dash straight up to be blasted right off the other pufferfish to the end. Room 13: Use the skull binoculars if you need them. A pufferfish starts above some springs. Bounce on it, then again to the right. Fall right, dash up-left to bounce on it again. Go left, fall, and dash up-right to bounce it into a chain reaction of springs. In the meantime, dash up-right into a dash crystal, then up-right again. You can then blast yourself right with the pufferfish to reach a long space block that takes you to the end. Room 14: This room is pretty straightforward with all the dash crystals and double dash crystals guiding you. Climb the wall, hit the first double dash crystal. Dash up, right, right, then up-right into a dash crystal. Dash right, slide down the wall to a double dash crystal. Dash left, up, left, fall, left again, fall more, then right twice. Finally, use the last dash crystal to dash straight right and grab the ledge.

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