Learn about Paul Chomedey De Maisonneuve and buildings like the Armoury, Arsenal, and Lumber Mill in Civilization IV.
Paul Chomedey De Maisonneuve is the last of the founding fathers. He requires 3085 Military Points and 5890 Political Points. His ability grants a "Free Promotion - Formation" for Gunpowder Units and adds +1 Movement for Converted Natives. Converted Natives are useful as cannon fodder, and this promotion makes them more survivable.
Buildings are crucial for the growth of your colonies in Civilization IV, enabling the creation of new items. Each building's production requires 1 unit of its processing material. You typically start with Houses, a Carpenter's Shop, a Church, and a Town Hall.
Armoury
- Cost: 100 Production Hammers, 0 Tools
- Produces: 3 Guns per Citizen
- Required to Train Artillery and Cannons
- Required to Build Magazine
Arsenal
- Cost: 900 Production Hammers, 100 Tools
- Produces: 6 Guns per Citizen, +50% Gun Production
- Replaces Armoury, Magazine
- Required to Train Artillery and Cannons
- Requires Magazine, Lumber Mill
Blacksmith's House
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Tools per Citizen
- Required to Build Blacksmith's Shop
Blacksmith's Shop
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Tools per Citizen
- Replaces Blacksmith's House
- Required to Build Ironworks
- Requires Blacksmith's House
Carpenter's Shop
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Production Hammers per Citizen
- Required to Build Lumber Mill
Cathedral
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Crosses per Citizen
- Replaces Church
- Requires Church
Church
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Crosses per Citizen
- Required to Build Cathedral
Cigar Factory
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Cigars per Citizen, +50% Cigar Production
- Replaces Tobacconist's House, Tobacconist's Shop
- Requires Tobacconist's Shop, Lumber Mill
Coat Factory
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Coats per Citizen, +50% Coats Production
- Replaces Fur Trader's House, Fur Trader's Shop
- Requires Fur Trader's Shop, Lumber Mill
College
- Cost: 150 Production Hammers, 50 Tools
- Produces: 6 Education per Citizen
- Replaces Schoolhouse
- Required to Build University
- Requires Schoolhouse
Dock
- Cost: 25 Production Hammers, 0 Tools
- Water Tiles +2 Food
- Required to Build Drydock
Drydock
- Cost: 75 Production Hammers, 50 Tools
- Water Tiles +2 Food
- Replaces Docks
- Required to Build Shipyard
- Can Build Merchantman, Caravel, Privateer, Galleon
- Requires Docks
Fort
- Cost: 90 Production Hammers, 50 Tools
- Replaces Stockade
- 100% Defence
- Required to Build Fortress
- Requires Stockade
Fortress
- Cost: 270 Production Hammers, 100 Tools
- Replaces Stockade, Fort
- 150% Defence
- Requires Fort, Lumber Mill
Fur Trader's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Coats per Citizen
- Required to Build Fur Trader's Shop
Fur Trader's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Coats per Citizen
- Replaces Fur Trader's House
- Required to Build Coat Factory
- Requires Fur Trader's House
Horse Pasture
- Cost: 20 Horses
- Produces: 2 Horses per Citizen
- Unique to ALL NATIVE EMPIRES.
- Replaces Stable
- Required to Build Ranch
Ironworks
- Cost: 450 Production Hammers, 100 Tools
- Produces: 6 Tools per Citizen, +50% Tool Production
- Replaces Blacksmith's House, Blacksmith's Shop
- Requires Blacksmith's Shop, Lumber Mill
Lumber Mill
- Cost: 150 Production Hammers, 80 Tools
- Produces: 6 Production Hammers per Citizen
- Replaces Carpenter's Shop
- Required to Build Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Warehouse Expansion, Fortress, Rum Factory
- Requires Carpenter's Shop
Magazine
- Cost: 300 Production Hammers, 50 Tools
- Produces: 6 Guns per Citizen
- Replaces Armoury
- Required to Train Cannon, Artillery
- Required to Build Arsenal
- Requires Armoury
Newspaper
- Cost: 180 Production Hammers, 50 Tools
- Produces: +100% Liberty Bells Production
- Replaces Printing Press
- Requires Printing Press
Printing Press
- Cost: 60 Production Hammers, 20 Tools
- Produces: +50% Liberty Bells Production
- Required to Build Newspaper
Ranch
- Cost: 90 Production Hammers, 100 Horses
- Produces: 4 Horses per Citizen
- Replaces Stable, Horse Pasture
- Requires Stable
Rum Distiller's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Rum per Citizen
- Required to Build Rum Distiller's Shop
Rum Distiller's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Rum per Citizen
- Replaces Rum Distiller's Shop
- Required to Build Rum Factory
- Requires Rum Distiller's Shop
Rum Factory
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Rum per Citizen, +50% Rum Production
- Replaces Rum Distiller's House, Rum Distiller's Shop
- Requires Rum Distiller's Shop, Lumber Mill
Schoolhouse
- Cost: 50 Production Hammers, 0 Tools
- Produces: 3 Education per Citizen
- Required to Build College
Shipyard
- Cost: 270 Production Hammers, 100 Tools
- Can Build Merchantman, Caravel, Privateer, Galleon
- Requires Lumber Mill, Drydock
Stable
- Cost: 50 Production Hammers, 0 Tools
- Produces: 2 Horses per Citizen
- Required to Build Horse Pasture, Ranch
Stockade
- Cost: 30 Production Hammers, 0 Tools
- 50% Defence
- Required to Build Fort
Textile Mill
- Cost: 270 Production Hammers, 100 Tools
- Produces: 6 Cotton per Citizen, +50% Cotton Production
- Replaces Weaver's House, Weaver's Shop
- Requires Weaver's Shop, Lumber Mill
Tobacconist's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Cigars per Citizen
- Required to Build Tobacconist's Shop
Tobacconist's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Cigars per Citizen
- Replaces Tobacconist's House
- Required to Build Cigar Factory
- Requires Tobacconist's House
University
- Cost: 450 Production Hammers, 100 Tools
- Produces: 6 Education per Citizen, +50% Education Production
- Replaces College
- Requires College, Lumber Mill
Warehouse Expansion
- Cost: 150 Production Hammers, 50 Tools
- Required to Build Warehouse Expansion
- Requires Lumber Mill
Weaver's House
- Cost: 30 Production Hammers, 0 Tools
- Produces: 3 Cotton per Citizen
- Required to Build Weaver's Shop
Weaver's Shop
- Cost: 90 Production Hammers, 50 Tools
- Produces: 6 Cotton per Citizen
- Replaces Weaver's House
- Required to Build Textile Mill
- Requires Weaver's House
- Paul Chomedey De Maisonneuve's ability to increase musket production significantly benefits players during high tax periods leading up to a revolution.
- Converted Natives are valuable units, and the extra movement granted by Paul Chomedey De Maisonneuve makes them even more effective.
- Prioritize building Lumber Mills as they are a prerequisite for many advanced production buildings like the Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Fortress, and Rum Factory.
- The Arsenal replaces the Armoury and offers a significant boost to gun production, making it essential for military advancement.
- Fortifications like the Fort and Fortress provide crucial defensive bonuses, with the Fortress offering 150% Defence.
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