Learn about all unit promotions in Civilization IV, including requirements like Veteran II and Great General, and their combat bonuses.
Promotions are granted to your units after they gain experience through battles. For every level a single unit gains, you will be able to acquire more promotions. Some promotions require a Great General to lead the unit; these units will have the ability to get promotions that normal units cannot get. The abilities from different promotions stack.
Amphibious
- Requires: Veteran II
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: No Combat Penalty for Attacking from Sea, No Combat Penalty for Crossing River
Bomb I
- Available to: Siege Weapons
- Bonuses: +20% Settlement Attack
Bomb II
- Requires: Bomb I
- Available to: Siege Weapons
- Bonuses: +25% Settlement Attack
Bomb III
- Requires: Bomb II, Led by Great General
- Available to: Siege Weapons
- Bonuses: +30% Settlement Attack
Canister Shot I
- Available to: Siege Weapons
- Bonuses: +5% Attack against Gunpowder Units
Canister Shot II
- Requires: Canister Shot I
- Available to: Siege Weapons
- Bonuses: +10% Attack against Gunpowder Units
Canister Shot III
- Requires: Canister Shot II, Led by Great General
- Available to: Siege Weapons
- Bonuses: +15% Attack against Gunpowder Units
Charge
- Requires: Veteran I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +25% Attack against Siege Weapons
Explorer I
- Available to: Mounted Units
- Bonuses: -1 Terrain Movement Cost
Explorer II
- Requires: Explorer I
- Available to: Mounted Units
- Bonuses: +1 Visibility Range
Explorer III
- Requires: Explorer II, Led by Great General
- Available to: Mounted Units
- Bonuses: Can Use Enemy Roads, +1 Movement Range
Formation
- Requires: Veteran II
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +25% Attack against Mounted Units
Grenadier I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +20% Settlement Attack
Grenadier II
- Requires: Grenadier I
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +25% Settlement Attack
Grenadier III
- Requires: Grenadier II, Led by Great General
- Available to: Mounted Units, Melee Units, Gunpowder Units
- Bonuses: +30% Settlement Attack, +10% Attack against Gunpowder Units
Leadership
- Requires: Led by Great General
- Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
- Bonuses: Gains +100% Experience from Combat
Led by Great General
- Requires: Great General
- Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units, Naval Units
- Bonuses: Free Upgrades
Looter
- Available to: Mounted Units, Melee Units, Siege Weapons, Gunpowder Units
- Bonuses: +50% Gold Yield from Pillaging
Minuteman I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +20% Settlement Defence
Minuteman II
- Requires: Minuteman I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +25% Settlement Defence
Minuteman III
- Requires: Minuteman II, Led by Great General
- Available to: Melee Units, Gunpowder Units
- Bonuses: +30% Settlement Defence, +10% Attack against Melee Units
Mountaineer I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +15% Hills Attack, +15% Hills Defence
Mountaineer II
- Requires: Mountaineer I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +25% Hills Attack, +25% Hills Defence, Double Movement in Hills
Mountaineer III
- Requires: Mountaineer II, Led by Great General
- Available to: Melee Units, Gunpowder Units
- Bonuses: +35% Hills Attack, +35% Hills Defence, Can Attack Multiple Times per Turn
Navigation I
- Available to: Naval Units
- Bonuses: +1 Visibility Range
Navigation II
- Requires: Navigation I
- Available to: Naval Units
- Bonuses: +1 Movement Range
Navigation III
- Requires: Navigation II
- Available to: Naval Units
- Bonuses: +1 Movement Range
Ranger I
- Available to: Melee Units, Gunpowder Units
- Bonuses: +20% Forest Attack, +20% Forest Defence, +20% Light Forest Attack, +20% Light Forest Defence
Ranger II
- Requires: Ranger I
- Available to: Melee Units, Gunpowder Units
- Bonuses: Double Movement in Forest, Double Movement in Light Forest, +25% Forest Attack, +25% Forest Defence, +25% Light Forest Attack, +25% Light Forest Defence
Ranger III
- Requires: Ranger II, Led by Great General
- Available to: Melee Units, Gunpowder Units
- Bonuses: Can Attack Multiple Times per Turn, +30% Forest Attack, +30% Forest Defence, +30% Light Forest Attack, +30% Light Forest Defence
Skirmisher I
- Available to: Mounted Units, Melee Units, Gunpowder Units, Naval Units
- Bonuses: +10% Withdrawal Chance
Skirmisher II
- Requires: (Source incomplete)
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