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Part 11
Crysis 3

Part 11

Complete Crysis 3 Part 11 walkthrough. Learn how to hack turrets, deal with Ceph, and find Nanosuit Upgrade Modules.

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Complete Crysis 3 Part 11 walkthrough. Learn how to hack turrets, deal with Ceph, and find Nanosuit Upgrade Modules.

Walkthrough
  1. 1
    Jump into the ruined structure at the (waypoint (a marker on your map you've manually placed as a destination)) and find Datapads on a table inside.
  2. 2
    Hack an Automated Turret Gun on the adjoining structure, using the structure for (cover (press the cover button to crouch behind walls or objects)) against approaching CELL troops.
  3. 3
    Maneuver into the rear area of the next structure to hack the Mines and then enter.
  4. 4
    Stay (cloaked) while taking out CELL troops and hack the Mines and Turret Gun on the other end.
  5. 5
    Go up the stairwells to the top level, expecting CELL troops.
  6. 6
    Locate the zipline and grab the Nanosuit Upgrade Module from the back room, also finding ammo.
  7. 7
    Take the zipline to the adjoining structure.
  8. 8
    Work your way toward the (waypoint) through the structure, dropping through debris to a lower floor and taking the stairwell beyond.
  9. 9
    Move counter clockwise through the ruined interior to find the exit near a pool table.
  10. 10
    As Alpha-Ceph and minions rampage, Claire warns you to steer clear of the nearby Ceph Mindcarrier. Your task is to approach it.
  11. 11
    Tag roving Ceph to know their positions. Set the Predator Bow to maximum pull and take out nearby aliens.
  12. 12
    Stay (cloaked) and on the left margin of the open area. Recharge when in (cover) when Ceph are in blind spots and shoot through the (cloak) to kill approaching Ceph.
  13. 13
    Find an arrow crate on an elevated ruin. The Pinch Rifles they carry can be carried in addition to your two primary weapons.
  14. 14
    Locate a Nanosuit Upgrade Module in a lighted ruin.
  15. 15
    When within about 50 meters of the objective, climb into a structure, recharge, (cloak), and go for the Mindcarrier.
  16. 16
    Jump up for a brief interaction with the Mindcarrier on another elevated ruin.
  17. 17
    Start through the structure toward the (waypoint).
  18. 18
    Use the visor to locate a Nanosuit Upgrade Module inside a structure.
  19. 19
    Hack the Weapons Pod and find an arrow crate on a second floor.
  20. 20
    As you approach double blue doors, CELL personnel will burst out, followed by a Ceph Scorcher. Use an electric arrow to dispose of it and take the Incinerator it drops.
  21. 21
    Work your way through the ruined complex, dealing with approximately six Scorchers.
  22. 22
    Claire mentions a disabled Pinger ahead that you can hack as a Secondary Mission.
  23. 23
    (Cloak) and use electric or super-thermite arrows to destroy Scorchers before hacking the Pinger. The Pinger will broadcast an EMP wave and attack remaining Scorchers.
  24. 24
    Continue to the Primary (waypoint), watching for surviving Scorchers.
  25. 25
    Pass through another ruined structure finding arrows, ammo, and grenades.
  26. 26
    Ahead, numerous Ceph Infantry Units and flying Spotters are prowling. Spotters can sense your presence and emit an EMP blast that drains energy. Use an electric arrow on them.
  27. 27
    Use (stealth) to infiltrate, staying near margins and charging in (cover).
  28. 28
    If you opt to kill all enemies, resupply arrows from the case atop a ruin. A stairwell inside a building leads to the upper level, allowing you to jump to an arrow crate.
  29. 29
    Enter the structure via the control box for the entry ramp, go left around the walkway to the doorway to meet Psycho.
  30. 30
    Follow Psycho through the wreckage. Before he opens a door, take the Nanosuit Upgrade Module from the opposing chamber.
  31. 31
    Continue to the skinning lab and the Nanosuit Cradle. Claire opens the hatch. Psycho operates the cradle with Prophet as the subject.
Tips
  • Use the structure for (cover) when engaging CELL troops.
  • Maintaining (stealth) is the better option when dealing with roving Ceph.
  • Recharge your suit when in (cover) when the Ceph are in blind spots.
  • Shoot through the (cloak) to kill any Ceph that approach you.
  • The flamethrower is an awesome close-quarters weapon but not much for (stealth).
  • Keeping your distance will keep you alive when the Pinger animates.
  • Use an electric arrow on flying Spotters to disable their EMP blast.

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