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Part 5
Crysis 3

Part 5

Follow the Crysis 3 Part 5 walkthrough to infiltrate the elevated bridge, clear the large chamber, and hack the automated gun.

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Follow the Crysis 3 Part 5 walkthrough to infiltrate the elevated bridge, clear the large chamber, and hack the automated gun.

Walkthrough
  1. 1
    After dealing with hostiles, recharge behind bundles and proceed up the stairwells and through the hatch.
  2. 2
    Follow Psycho out of the structure and look through the window on the left to locate the “lock” to begin hacking the control room.
  3. 3
    Follow Psycho into the rain and up the ladder to provide cover (press the cover button to crouch behind walls or objects) for your infiltration of the elevated bridge.
  4. 4
    Continue ahead under cloak (using your Nanosuit's ability to become temporarily invisible) and recharge near the console.
  5. 5
    Go up the stairwell, kill the CELL sentry and the other on the far side.
  6. 6
    Move to the center of the bridge, go left, and take cover behind the plate on the railing.
  7. 7
    Tag the remaining six hostiles and use the Bow to eliminate any CELL agents coming up the stairs.
  8. 8
    A helicopter will arrive; you can bring it down with two super-thermite tipped arrows by shooting through the cloak.
  9. 9
    Go to the stairwell and locate the defenders near the exit. Use an airburst frag arrow to eliminate the two behind the low barrier and stick the other.
  10. 10
    Raid the arrow crate near the exit and hack the hatch before moving into the passageways beyond.
  11. 11
    Go through decontamination and open the next hatch.
  12. 12
    After cloaking, look out through the observation window and tag the eight CELL agents defending the large chamber.
  13. 13
    Make your way counter clockwise around the chamber to the exit in the far corner via a narrow corridor.
  14. 14
    Move right out of the observation room and down the long corridor. Turn left and go to the end.
  15. 15
    Start down into the area below, go slowly to conserve energy and avoid the patroller.
  16. 16
    Continue ahead, go up the stairs and turn right into the corridor marked by a pulsing orange glow.
  17. 17
    Continue through the operating room and, after cloaking, move down the green corridor.
  18. 18
    Use the Predator Bow to kill the CELL agent looking over the railing.
  19. 19
    Tag the remaining seven defenders and note the stairwell in the central area on the right side.
  20. 20
    If a CELL agent is on lookout on the elevated deck on the right, put him down with an arrow.
  21. 21
    Exit the corridor under cloak and begin a counterclockwise circuit by going to the right, down the stairs and recharging out of the defenders' sightlines.
  22. 22
    Continue around, being aware that additional hostiles will augment the force.
  23. 23
    Eliminate CELL through your cloak with the Bow while remaining behind cover.
  24. 24
    Go up the stairwell, around to the left and about half-way to the opposite end to find an opening, which is lit by a pulsing orange glow.
  25. 25
    This will get you into a corridor that leads to the exit. Before using the hatch, go past it to resupply your arrows at the crate.
  26. 26
    Before opening the next hatch, have your energy full and the cloak active.
  27. 27
    Two guards defend the corridor; when you move forward, a panel swings aside exposing an Automated Gun. Hack the gun to turn it on the enemy.
Tips
  • Hacking is a simple process. You can pinpoint a hack-able object (like a hatch, Automated Turret Gun, or Mine) by highlighting it with your visor (your Heads-Up Display). When the jagged wave appears, you can begin the hack. A sphere symbol will cycle up and down, and you must catch it in the box on the wave by pressing the indicated button. Easy hacks require one or two interactions, tough ones up to half-a-dozen. The “Sensor Upgrade” Nanosuit Upgrade Module makes hacking easier.
  • If you’re spotted, you can return to the entry corridor and use it as a chokepoint. You can wipe out the enemy as they approach along the narrow walkway while you remain cloaked or in cover to charge your Nanosuit's energy.
  • Don’t take the K-Volts in the second chamber after decontamination; they are not useful.
  • Retrieve your arrow after killing the CELL agent looking over the railing and consider replacing the Feline with a SCAR.
  • You can resupply your arrows near the exit, so don’t go out of a safe path to retrieve them.

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