Master Anakaris in Darkstalkers Resurrection with this comprehensive guide covering his special moves like Mummy Drop, Coffin Fall, Royal Curse, and EX Supers.
Walkthrough
- 1Mummy Drop: D,DF,F+P
A close-range, unblockable grab that deals high damage and can be comboed into, though it doesn't count as a hit. Be wary of opponents jumping over it. The fierce version has longer reach but might miss the 'Royal Curse' effect if the opponent isn't at the screen's edge. Has little startup and recovery. - 2Coffin Fall: D,D+P/K
Anakaris drops a giant mummy coffin on the opponent. The button pressed determines the landing position; stronger buttons mean farther drops. Effective as an anti-air despite startup delay, as the coffin often hits first. Considered cheap, it keeps opponents away and can lead to easy wins. - 3Royal Curse: D,DF,F+P (air)
An airborne move that turns the opponent into a bat upon connection. Deals low damage but allows follow-up attacks. Seems unblockable. Stronger punch buttons increase the bat duration and projectile range. Minimal startup and recovery. - 4Cobra Blow: B,F+P
Anakaris's fierce punch equivalent, dealing slightly more damage and hitting twice. Comboable like the fierce punch. Offers half-screen reach to keep opponents away. - 5Inhale: D,DB,B+K / Discourge: D,DF,F+K
A difficult-to-connect command grab requiring close proximity. Anakaris absorbs the opponent, then uses Discourge to release them. Deals good damage but is not comboable and leaves Anakaris vulnerable if missed. - 6Ax Kick: F/B+FK
A useful semi-anti-air attack with good damage and significant range, visually similar to Ryu's Ax Kick. - 7Moving Drop Kick: F/B+RK
Anakaris's roundhouse drop kick that moves him forward slightly. Can surprise opponents attempting to dash in. Minimal startup and recovery. - 8Float: U,U (hold Up the 2nd time)
Anakaris's floating maneuver. His feet attack from the bottom while punches come from the top, creating a confusing offense. Advised to use sparingly. - 9EX Super: Gate of Hell: B,DB,D,DF,F+K
An unblockable super with limited range. Anakaris summons a ground beam that launches the opponent, who then falls through a portal, gets shot up, and falls again. Deals significant damage. Its major drawback is its range; it misses if the opponent is too close or too far, leaving Anakaris open. High startup and recovery make it risky. - 10EX Super: Pharaoh Magic: FK,JP,D,SK,MP
Another unblockable super. Upon connecting, Anakaris performs four Earth elemental attacks: fire, lightning, ice... (The description is cut off here).
Tips
- Mastering the timing and spacing for Mummy Drop and Royal Curse is crucial for maximizing their effectiveness.
- Coffin Fall is a powerful zoning and anti-air tool, but be mindful of its startup.
- Gate of Hell and Pharaoh Magic are high-risk, high-reward unblockable supers that require careful execution and positioning.
- The Inhale/Discourge command grab is difficult to land but can be devastating if successful.
- Float can be used for mix-ups but should be employed cautiously due to its confusing nature.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content