Skip to content
Bad Moon Rising
Dead Space 3

Bad Moon Rising

Complete Dead Space 3 walkthrough for the 'Bad Moon Rising' mission. Find all collectibles, logs, weapon parts, and blueprints with detailed steps and strategies.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Dead Space 3 walkthrough for the 'Bad Moon Rising' mission. Find all collectibles, logs, weapon parts, and blueprints with detailed steps and strategies.

Walkthrough
  1. 1
    Prologue: Start by moving through the snow. A collectible can be found by going left. Collect ammo from a spaceship, then defeat the two Necromorphs that emerge. Inside the ship, more Necromorphs will attack. Climb the ladder, enter the cockpit, and a cutscene will play, leading to rappelling down a cliff. Avoid falling debris at the bottom.
  2. 2
    Chapter 1: Find text and audio logs in Isaac's room. Head right for a med pack, then left through an unlocked door. Assist against EarthGov forces fighting Unitologists. Move towards police cars, then under an overpass, defeating Unitologists. Continue forward, avoiding a suicide grenadier and a searchlight. Climb a blue glowing ladder to get a new objective. Loot crates and lockers before proceeding. After a cutscene, defeat enemies and move down a hallway to a highway. Use Stasis to cause a wreck and stop traffic. Collect an EarthGov artifact in a nearby room. Climb a ladder and cross a skywalk for more gear. Enter a corporate lobby, use the elevator, and survive an attack by two Necromorphs. Loot lockers and proceed through the lab. Defeat several Necromorphs in the next room. Take another elevator down. Find a Unitology artifact behind a desk. Enter a gift shop, then proceed outside. Fight enemies and head towards the subway. Defeat two Necromorphs and use the elevator in the office. Use Kinesis to move the train engine and cars onto the platform. Board the train, defeat guards, and jump into the ship before it departs.
  3. 3
    Chapter 2: After boarding the ship, find ammo, health, and an audio log. Proceed through the hallway and down the stairs, checking lockers. Find more ammo and an EarthGov artifact down a long hallway. Return and enter a room to trigger a cutscene. Go back down the hallway and into space. Move towards the room and use Kinesis to move clamps at glowing arrows. Follow the rocket room, dodging mines (which can be shot).
  4. 4
    Chapter 3: Upon reaching another ship, land and explore the Roanoke. Use Kinesis to open the door. Find ammo to the right and a Standard Heavy Frame to the left. Open the glowing blue door, let comrades in, and exit. Go left into a room, climb a ladder on a platform for crates. Exit through a large yellow door. Find gear and a new circuit. Use Kinesis to place power cores in slots and build a weapon at the bench. After exploring, go through a large door. Fight Necromorphs, move boxes blocking a room, and enter a theater. Collect a S.C.A.F. Artifact on stage, then fight three Necromorphs. Move to the other side, through a hallway fighting monsters. Check bodies, lockers, and crates. Retrieve a text log at the end of the hall, avoiding an ambush. Open a door, go down a ladder, and exit. In a zero-gravity room, float through the hallway, avoiding four Lurkers. Continue to the other side. Enter a room with a text log, then climb a ladder. Enter a large generator room. Use Kinesis to move and power three rings, fighting enemies after powering the first and third parts. Power everything back on at the central console, fighting more enemies. Use the elevator to trigger a cutscene.
  5. 5
    Chapter 4: Loot the starting room for a weapon part and an upgrade circuit. Call the elevator. Back in the generator room, power everything up, prompting attacks from giant tentacles and normal Necromorphs. Fight them off. Go back down the ladder and into the zero-gravity tunnel with spinning blades. Use Stasis to slow the blades and pass. Climb the ladder back up towards the Admiral's quarters. Access the panel next to the door to move circles over highlighted slots, pressing A/X when they are in position. Take the elevator up. After a cutscene, explore the room for a Text log, Audio log, and EarthGov artifact. Return to the theater room and proceed to the next hallway filled with Necromorphs. Enter the room on the right for a Circuit and a Blueprint. Go through the second door into the cargo bay.
Tips
  • Use Stasis to slow down spinning blades and moving train cars.
  • Shoot mines in space to clear paths.
  • Loot all lockers, crates, and bodies for ammo, health, and other resources.
  • Be prepared for ambushes after retrieving logs or entering new areas.
  • Utilize Kinesis to manipulate objects for puzzles and combat.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content