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ADDITIONAL HELP CONTRIBUTED BY MICHAEL CHANDRA (2)
Disciples II: Rise of the Elves

ADDITIONAL HELP CONTRIBUTED BY MICHAEL CHANDRA (2)

Explore additional help and details for Disciples II: Rise of the Elves, including event information, city inhabitants, building contents, and item locations.

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Explore additional help and details for Disciples II: Rise of the Elves, including event information, city inhabitants, building contents, and item locations.

This section provides additional help and details for Disciples II: Rise of the Elves, contributed by Michael Chandra.

Crusade Event Info:

  • At the start of turn 15, you are informed that the dwarves have cut all ties with you.
  • At the start of turn 20, the dwarves declare war. If you kill Dagaric before turn 20, he remains silent. If you do not kill him, he apologizes, Uther is rude, and Dagaric becomes angered.

Opponents: Legions of the Damned, Rebels, and Greenskins holding three cities.

Allies: Mountain Clans (at the outset).

Cities and Inhabitants:

  • Jenosh: 2 Master Thugs, 2 Archers
  • Avonia Castle: 2 Trolls
  • Kenoshann: Zombie, Fighter, Warlock, Wraith
  • Goxx City: Orc Champion, Orc, Goblin Archer
  • Asmara: 2 Peasants, Thug, Archer
  • North Keep: 2 Spearmen, 2 Marksmen, Man at Arms, Priest
  • Rock Castle: Imperial Priest, 2 Grand Inquisitors, Marksman, Spearman, Elementalist

Mountain Clans Cities and Inhabitants:

  • March Fort: Crossbowman, Rock Giant, Loremaster

Buildings and Contents:

  • Tower: 4 Goblin Archers (Gain: 150 Gp, Orb of Vigor)
  • Crumbled Castle: Werewolf, 2 Wolves (Gain: 100 Gp, Staff of Paralyzing)
  • Haunted Halls: Shade, Deathdragon, Ghost (Gain: 750 Gp, Banner of Resistance)
  • Old Tumulus: Orc Champion, Troll, Ogre (Gain: 1,000 Gp, Tome of War)
  • Ancient Temple: 2 Goblins (Gain: 30 Gp, Rust Scroll)
  • Ruined Outpost: Orc, 2 Goblin Archers (Gain: 300 Gp)
  • Abandoned Farm: Devil, Cultist (Gain: 200 Gp, Orb of Venom)
  • Kassel: 2 Peasants, Apprentice (Gain: 100 Gp, Orb of Fear)
  • Lost Mastaba: Polar Bear (Gain: 200 Gp)

Events:

  • Dagarik Stormcaller: Introduction - Dagarik Stormcaller advises you of the Alliance between the Empire and the Clans.
  • Ranger: Warns you about how MEAN Trolls are as you approach Malavien's Tower.
  • Dwarven Betrayal: "HAVE WE NO FRIENDS AT ALL !?!?!?!?!??!!"
  • Vampire Assault: Vampire, Zombie, Ghouls, etc., attempt to assassinate Uther.
  • Dwarven War (!!): Dwarves declare WAR on the Empire.
  • Peasant Emand: Peasant Emand asks to be liberated from his Troll Troubles. (Note: This event might not occur in this order and can likely be completed much earlier.)

Items Lying on the Ground:

  • 2 x Potion of Healing
  • Potion of Air Warding
  • Runestone (artifact - just east of Malavien's Tower)
  • Potion of Vigor
  • Healing Ointment
  • 2 x Life Potion
  • Ice Shield Scroll
  • Potion of Accuracy
  • True Sight Scroll
  • Silver Ring (valuable)
  • Orb of Fire
  • Ruby
  • Lizard Man Orb
  • Talisman of Life (just to the west of North Keep, floating in the water)
  • Gold Ring (valuable)
  • Iron Skin Potion (on the floor beside the Crumbled Castle)
  • Titan's Might Potion (on the floor beside the Crumbled Castle)
  • Diamond
  • Orb of Regeneration
  • Potion of Striking

Items Retrieved from Enemies (Could have been on the ground originally):

  • 6 x Potion of Restoration
  • 8 x Life Potion
  • Treebark Potion
  • Potion of Healing
  • Maledicere Scroll
  • Summon II: Evil Ent Scroll
  • Talisman of Restoration
  • Banner of Striking
  • Potion of Swiftness
  • Runic Blade (artifact - carried by Dagaric/k Stormcaller)
  • Talisman of Life (distinct from the one found on the ground)
  • Orb of Earth
  • Potion of Strength
  • Infernal Knight Orb
  • Rust Scroll

Shops:

  • Ebhon's Shop (Merchant): Sells Angel Orb, Zombie Orb, Orc Orb, Lizard Man Talisman.
  • Malavien's Tower (Magic Shop): Sells Weakness (200 Gp), Fog of Death (600 Gp), Summon I: Skeleton (200 Gp).
  • Thurin's Shop (Merchant): Sells Life Potion x 5, Potion of Healing x 10, Potion of Restoration x 10, Potion of Striking x 5, Potion of Vigor x 5, Healing Ointment x 3, Potion of Might x 2.
  • Yggar's Shop (Merchant): Sells Life Potion x 5, Potion of Protection x 5, Potion of Healing x 10, Potion of Restoration x 10.
  • Xennon's Camp (Mercenary): Sells Man at Arms (50 Gp), Spearman (300 Gp).

Ending: With the three cities retaken, Emperor Demosthene can finally make his way back to the Capital to rest.

Briefing and Comments (Slander and Barbarism): As Demosthene was returning home, he received word from the East that an army of undead warriors was staging a relentless assault on the Elven Lands. Should they be victorious, they would have an unobstructed path through High Annulia and thereafter to Nevendaar. Nobody knew why Mortis had returned, but it certainly wasn't a good sign. Even though the Elves had not requested the aid of the Empire, Emperor Demosthene, realizing the severity of the situation, arranges for a small group of warriors to rush to their assistance in what could be a MOST important battle to ensure the future safety of Nevendaar. Your objective on this level is to destroy Dark Elf Lyf before he can kill the Elves. This guy is BAD news. Upon your arrival, one of your Marksmen tells you that the Elven City is to the west of your Capital, and that you must be quick, as they are under attack. As you explore the level, you will find that, perhaps a bit disturbingly, the Legions do not seem that fussed about losing to you - they babble incessantly about the rebirth of their God Bethrezen, and how this will mean your suffering "a millennia of pain".

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