Explore all infected types in Dying Light: The Beast, from basic Biters and Degenerates to special Virals, Spitters, and powerful Chimeras like Demolishers and Volatiles.
This guide details all infected enemy types encountered in Dying Light: The Beast, categorized into basic, special, and Chimera variants. Understanding their behaviors and weaknesses is crucial for survival.
Basic Infected
These are the most common types of infected you will encounter. They vary in durability and speed.
| Infected | Description |
| Biter | Standard zombie with variations in size and speed, affecting their durability. |
| Degenerate | A frail, slow, and highly decayed biter, easily identifiable by their pale appearance. |
| Military Biter | Biters wearing military gear, offering increased durability due to armor. Hits to the legs or arms are recommended. Helmets can withstand headshots. Often found near Convoys, dropping Convoy Access Cards. |
| Armored | Rare infected wearing riot gear or other protective armor. They behave like common zombies but are more resistant to damage. Often found near major landmarks or Points of Interest (POIs). |
| Gas Tank | Biters in fireman or hazmat suits (red or green). They have an oxygen tank on their back that can be detonated, attracting Virals. Can sometimes be Virals themselves in later game areas. |
Special Infected
These are mutated and more elite enemies with specialized roles and abilities.
| Infected | Description |
| Viral | Extremely fast, agile parkour-capable enemies. They can be found day or night and are often considered the most recently turned, retaining some humanity. They may scream for mercy or argue with themselves during combat. Typically killed with two heavy weapon swings. |
| Spitter | Small, thin enemies that launch ranged attacks dealing Damage over Time. Often found on balconies or guarding POIs. Weak and easily killed once closed the distance. |
| Suicider | Large, obese male variants that explode upon reaching the player, dealing significant damage. They are weak but dangerous in groups or ambushes. Formerly known as Boomers in previous games. |
| Banshee | Agile, female-only infected that can parkour and pounce from elevated positions. They have long claws and deal considerable damage. More durable than Virals and Spitters but still relatively weak for special infected. |
| Charger | A stronger, armored common infected variant that charges at players, attempting to knock them down. Their legs are typically the only weak spot due to heavy armor, often appearing in riot gear. |
| Screamer | Large male infected, often depicted in straitjackets. When alerted, they scream, dealing ranged damage and attracting nearby zombies, potentially spawning Virals. Primarily found in Dark Zones or POIs, originating from the Mental Asylum. |
| Goon | Tall, muscular infected wielding large stone mace weapons. They are slow but deliver powerful swings and slams. Cannot climb but can attack from elevated positions. Found in various locations including missions, POIs, and Convoys. |
| Demolisher | A large, durable special infected capable of charging, throwing objects, and fast melee combos that can knock players down with shockwaves. Often found near major POI safe zones or in areas requiring clearing for missions. |
| Volatile | The apex predator of the night, extremely weak to UV light. They actively hunt prey after dark. |
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