Chapter 8: Fierce Winds
Chapter 8, "Fierce Winds," presents new tactical challenges, potentially featuring mechanics reminiscent of early Fire Emblem titles. Players might encounter primitive game features that require careful adaptation, such as limited information on enemy movement or restricted unit deployment options.
This chapter could draw inspiration from games like Fire Emblem: Shadow Dragon and the Blade of Light, which featured unique gameplay elements. Expect to adapt to situations where:
- Healer Experience: Healers may not gain experience from healing. Instead, they might only level up by being attacked and surviving, a challenging task given their fragility.
- Enemy Movement Range: The ability to see an enemy's movement range when selecting them might be absent, requiring players to manually calculate potential threats.
- Deployment Phase: Rearranging units during the deployment phase might be restricted. A workaround, as seen in FE1, could involve removing all units and re-adding them in the desired order.
The narrative of this chapter might involve themes of invasion and alliance, similar to Marth's journey in Shadow Dragon and the Blade of Light, where he unites with other countries against a common foe. Expect a focus on strategic positioning and careful planning due to the potential lack of modern conveniences.