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Part 6
Guitar Hero III: Legends of Rock

Part 6

Learn advanced techniques like Hammer-Ons and Pull-Offs, master Expert Mode, unlock guitars, and defeat Lou in Guitar Hero III: Legends of Rock with this comprehensive guide.

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Learn advanced techniques like Hammer-Ons and Pull-Offs, master Expert Mode, unlock guitars, and defeat Lou in Guitar Hero III: Legends of Rock with this comprehensive guide.

Hammer-Ons (HO) and Pull-Offs (PO) allow you to play notes without strumming. After strumming one note, if another single note is close enough on the fretboard, you can change frets to play it without strumming again. This technique is primarily for single notes, not chords. Notes that can be Hammered-On or Pulled-Off will have a highlighted or larger center on the fretboard. The game's tutorial can provide further assistance.

4.5 - Expert Mode (EXPRT)

Expert Mode is similar to Hard Mode but significantly more challenging, featuring all the difficult solos and increased overall difficulty.

4.5.2 - Solo Tips (SOLOS)

  • Start with your pinky on Orange and your index finger on Red.
  • Utilize both Up and Down strumming, along with Hammer-Ons and Pull-Offs.
  • Avoid overusing Hammer-Ons and Pull-Offs.
  • Use your index and middle fingers for the Green (GY) chord.
  • Hold down lower frets whenever possible.

4.5.3 - Unlockables (UCKLS)

  • Distant Visitor Guitar - Beat Expert Mode and purchase for $2000.
  • El Jefe Guitar - Achieve 5 stars on all Expert Songs (Price N/A).

4.5.4 - Guitar Battle With Lou (GBTWL)

Tips for Boss Battles
  • Use three different power-ups consecutively.
  • Deploy a power-up immediately after acquiring one.
  • Use a power-up to prevent your opponent from obtaining theirs.
  • Activate a power-up once an opponent's power-up has expired.

The beginning of the Lou battle involves long notes followed by Rockmeter (RG) chords, where Up-Down strumming is recommended. Subsequently, you'll encounter many green notes, followed by a pattern of switching to higher and lower notes, again best handled with Up-Down strumming. Lou will likely use his first power-up during this phase while you focus on playing.

Following Lou's initial power-up, the song features rapid scaling patterns across the fretboard (Orange to Blue to Yellow to Red and back up). If Lou uses a Double Notes power-up, the fight becomes significantly harder. Ideally, he will use a Whammy Bar or Amp Overload power-up, given their shorter recovery times.

If you survive the scaling section, you will soon gain your own power-up after a series of 3-fret chords. Save this power-up. The optimal time to use power-ups against Lou is when he is about to acquire one, preventing him from using it. Focus on deploying your power-up just before he obtains his, especially during this first instance.

After using your power-up, Lou should be in the yellow phase. Continue playing, and you should be fine. More power-ups will become available, but save three for later. Use one when Lou is recovering, and once it expires, use another, ideally when he has a high density of notes or is in a difficult section. When that wears off, use the third power-up, aiming for a moment when Lou has many notes to play, which should significantly damage him and potentially lead to his defeat.

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