Halo Wars 2 building costs and unit details for Hall, Factory, and Summit. Learn about Grunts, Ghosts, Banshees, and more.
Walkthrough
- 1Hall: Base cost is 150 Supplies & 1 building pad. This building trains infantry units.
- Grunts: Cost 100 Supplies & 1 Population. Gain 1 squad of grunts.
- Grunt Upgrade Lvl 1 - Peon: Costs 200 Supplies & Lvl 1 Technology. Gain 1 more grunt per squad.
- Grunts: Cost 100 Supplies & 1 Population. Gain 1 squad of grunts.
- 2Grunt Upgrade Lvl 2 - Neelder: Costs 400 Supplies & Lvl 2 Technology. Grunts get Needlers.
- 3Grunt Upgrade Lvl 3 - Deacon: Costs 700 Supplies & Lvl 3 Technology. Grunts gain an additional unit that increases attack.
- 4Jackles: Cost 100 Supplies & 1 Population. Gain 1 squad of jackles.
- Jackle Upgrade 1 - Defensive Gauntlet: Costs 200 Supplies & Lvl 1 Technology. Jackles gain shields that break under stress.
- 5Jackle Upgrade 2 - Beam Rifles: Costs 400 Supplies & Lvl 2 Technology. Jackles gain beam rifles for increased damage vs. infantry.
- 6Jackle Upgrade 3 - Superior Gauntlets: Costs 700 Supplies & Lvl 3 Technology. Jackles gain shields that do not break.
- 7Hunters: Cost 250 Supplies, 2 Population & Lvl 1 Technology. Gain 1 pair of Hunters.
- Hunter Upgrade 1 - Bonded Shields: Costs 200 Supplies & Lvl 1 Technology. Hunters gain shields to increase defense.
- 8Hunter Upgrade 2 - Spirit Bond: Costs 400 Supplies & Lvl 2 Technology. Hunters gain a massive attack increase while both are alive.
- 9Hunter Upgrade 3 - Annihilation Beam: Costs 700 Supplies & Lvl 3 Technology. Hunters gain an improved cannon for assaulting.
- 10Factory: Base cost is 150 Supplies & 1 building platform. This building unlocks vehicle units.
- Ghost: Cost 100 Supplies & 1 Population. Gain 1 ghost scout.
- Ghost Upgrade 1 - Boosted Ram: Costs 200 Supplies & Lvl 1 Technology. Increased ram attack damage.
- Ghost: Cost 100 Supplies & 1 Population. Gain 1 ghost scout.
- 11Ghost Upgrade 2 - Straff: Costs 400 Supplies & Lvl 2 Technology. Ability to dodge rockets and beams effectively.
- 12Ghost Upgrade 3 - Scout Shield: Costs 700 Supplies & Lvl 3 Technology. Ghosts gain shields.
- 13Wraith: Cost 350 Supplies, 3 Population & Lvl 1 Technology. Gain 1 Wraith Tank.
- Wraith Upgrade 1 - Heavy Shield: Costs 200 Supplies & Lvl 1 Technology. Wraiths gain shields.
- 14Wraith Upgrade 2 - Scorch: Costs 400 Supplies & Lvl 2 Technology. Scorch the area around blast sites for extra damage.
- 15Wraith Upgrade 3 - Plasma Modulator: Costs 700 Supplies & Lvl 3 Technology. Greatly increases damage done by plasma turret and plasma mortar.
- 16Locust: Cost 300 Supplies, 3 Population & Lvl 2 Technology. Gain 1 locust building killer.
- Locust Upgrade 1 - Overdrive Ability: Costs 400 Supplies & Lvl 2 Technology. Taps shield for extra damage in beam shot.
- 17Locust Upgrade 2 - Shield Amplifier: Costs 800 Supplies & Lvl 3 Technology. Increases regen. rate for shields.
- 18Summit: Base cost is 150 Supplies & 1 building platform. This building unlocks support and air units.
- Engineer: Cost 250 Supplies & 1 Population. Gain 1 engineer (healing unit).
- Engineer Upgrade 1 - State of Grace: Costs 250 Supplies & Lvl 1 Technology. Increased rate of repair.
- Engineer: Cost 250 Supplies & 1 Population. Gain 1 engineer (healing unit).
- 19Engineer Upgrade 2 - Harmonious Digestion: Costs 700 Supplies & Lvl 2 Technology. Engineers have increased movement.
- 20Banshee: Cost 200 Supplies, 2 Population & Lvl 1 Technology. Gain 1 banshee air unit.
- Banshee Upgrade 1 - Boost: Costs 200 Supplies & Lvl 1 Technology. Faster banshee movement.
- 21Banshee Upgrade 2 - Repeating Cannon: Costs 400 Supplies & Lvl 2 Technology. Faster repeating cannons for more damage.
- 22Banshee Upgrade 3 - Sacrifice: Costs 700 Supplies & Lvl 3 Technology. When destroyed, attempts to crash the banshee into the ground target for damage.
- 23Vampire: Cost 250 Supplies, 2 Population & Lvl 2 Technology. Gain 1 anti-air Vulture unit.
- Vulture Upgrade 1 - Stasis Drain: Costs 400 Supplies & Lvl 2 Technology. Beam that drains target to heal the vampire.
- 24Vulture Upgrade 2 - Stasis Bomb: Costs 700 Supplies & Lvl 3 Technology. When draining an opponent, upon their life depletion, explodes causing area damage.
- 25Shield Generators: Base cost is 500 Supplies & 1 building platform. Gain 1 shield generator. Multiple generators supplement each other, increasing shield strength.
- 26Gravity Lift: Comes with the Keep building.
- Leader Recall: Costs 200 Supplies. Recalls leader to that base.
- 27Send Re-enforcements: Task units on the gravity lift to be sent to your leader as re-enforcements.
- 28Special Techs: Encounterable on certain maps.
- Sniper Towers: Can be garrisoned for increased visibility, defense, and attack power. Amplified by unit type garrisoned (e.g., Spartan Laser vs. airborne, Marines vs. Grunts).
Tips
- Consider the Grunt upgrades for increased squad effectiveness, especially Deacon for its additional attacking unit.
- Jackle upgrades are crucial for survivability, with Superior Gauntlets making their shields unbreakable.
- Hunter upgrades offer significant combat boosts, with Spirit Bond providing a substantial attack increase when both Hunters are alive.
- Ghost upgrades enhance mobility and survivability, with Straff allowing effective dodging of projectiles.
- Wraith upgrades focus on survivability and area damage, with Scorch adding extra damage around blast sites.
- Locust upgrades improve its beam attack and shield regeneration.
- Engineer upgrades increase their repair rate and movement speed.
- Banshee upgrades enhance its offensive capabilities and survivability, with Sacrifice offering a final explosive attack.
- Vulture upgrades provide unique utility with Stasis Drain for healing and Stasis Bomb for area damage.
- Building multiple Shield Generators can create a strong defensive presence.
- Utilize the Gravity Lift's Leader Recall and Send Re-enforcements features for strategic repositioning and support.
- Garrisoning units in Sniper Towers significantly boosts their combat effectiveness.
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