Skip to content
End of Mill
Journey

End of Mill

Master the End of Mill in Journey! Learn how to use the control room dials, navigate teleportation, and utilize the red rock to outsmart your foes. Your ultimate guide awaits!

By ···10 min read·Multi-source verified
1 reading this guide  

Master the End of Mill in Journey! Learn how to use the control room dials, navigate teleportation, and utilize the red rock to outsmart your foes. Your ultimate guide awaits!

Alright, we're at the very end of the Mill! This part is all about using that control room one last time to get exactly where you need to be. Don't worry, it's not as complicated as it sounds.

Walkthrough
  1. 1
    Control Room: Head back to the Control Room. You'll see that pick-axe has reappeared, which is your cue that we know which rune corresponds to the third pit.
  2. 2
    Reverse the Dials: This is the crucial part. You need to reverse the two dials. Set the Right Dial to the rune for the third pit, and set the Left Dial to whatever the Right Dial *used* to be. This sets up the teleportation so you leave from the first pit and arrive in the third.
  3. 3
    Push the Button: Once the dials are set, just press the button.
  4. 4
    Get into the First Pit: Immediately jump into the first pit. You need to be in there right as the teleportation sequence kicks off.
  5. 5
    Teleportation: You (and the pick-axe!) will teleport to the third pit. Don't worry about picking up the pick-axe again; you won't need it anymore.
  6. 6
    Follow the Light: Just follow the light forward.
  7. 7
    Cross the Area: Keep moving forward.
  8. 8
    The Tower: You'll reach a tower. Head up.
  9. 9
    Praxix - Accept: You'll meet Praxix. Accept their offer or whatever interaction is presented.
  10. 10
    Praxix - Mix Reagent: Praxix will then instruct you to mix a reagent with fire.
  11. 11
    Praxix - Use Mix on Stones: After that, use the mixture on the stones.
  12. 12
    Back to the Courtyard: Head back out to the Courtyard area.
  13. 13
    Praxix - Cast Rain: Praxix will cast Rain. (There are other spells that work, but Rain is the best because it conserves your essence, which you'll still need.)
  14. 14
    Proceed: Move forward again.
  15. 15
    Esher - Examine Hurth: You'll encounter Esher, who will have you examine Hurth. Remember that hawkbane root you picked up way back before meeting the elves? This is why you needed it!
  16. 16
    Proceed: Keep going.
  17. 17
    Free Him: You'll have an opportunity to free someone. Do it.
  18. 18
    Follow Orcs: After freeing them, follow the orcs.
  19. 19
    Tag - Inventory: Open your inventory.
  20. 20
    Tag - Use Red Rock: Use the red rock you have.
  21. 21
    Run For It: Now, run! You'll learn that this red rock makes people invisible, and you'll need more of it later on.

And that's it for the End of Mill! You're on your way to finding the Anvil next.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content