Follow this comprehensive walkthrough for Part 1: Meet Astrix in Journey, detailing every command, interaction, and important note to progress through the game.
This section details the initial steps and interactions in Journey, focusing on meeting Astrix and progressing through early game events. It includes specific commands, dialogue choices, and environmental interactions crucial for advancement.
Walkthrough
- 1Enter
- 2Tag → Buy map
- 3Exit
- 4Proceed
- 5Enter
- 6Esher → Look Around
- 7Exit
- 8Bergon → Accept
- 9Proceed
- 10Praxix → Tell Legend Magic (Note the random texture and color of residue on Tag's hands for the final puzzle.)
- 11Minar → Scout
- 12Left
- 13Minar → Flank
- 14Combat
- 15Minar → Scout
- 16Praxix → Examine bodies
- 17Proceed
- 18Proceed
- 19Minar → Scout
- 20Tag → Look Around
- 21Tag → Get Help
- 22Enter
- 23Praxix → Cast Glow on staff (Optional: Wait in darkness; you'll get more Fire essence before needed.)
- 24Proceed
- 25Back
- 26Stand
- 27Parley
- 28Bergon → Tell Truth
- 29Bergon → Accept
- 30Hurth → Tell Story Elves (Remember the Elvish words for later.)
- 31Proceed
- 32Proceed
- 33Proceed
- 34Proceed
- 35Proceed
- 36Back
- 37Praxix → Cast Tremor (Trivia: This is the Unseen Terror from Enchanter.)
- 38Proceed
- 39Hurth → Examine runes
- 40Enter
- 41Praxix → Cast Flare (Note the random texture and color of residue on Praxix' hands for the final puzzle.)
- 42Praxix → Cast Elevation at Bergon
- 43Right
- 44Fight
- 45Praxix → Cast Mud
- 46Bergon → Flank (Note the random texture and color of residue on Praxix' hands from casting Mud. This is your only chance.)
- 47Combat
- 48Combat
- 49Combat
- 50Return
- 51Back
- 52Up
- 53Left
- 54Praxix → Cast Elevation at Bergon
- 55Praxix → Cast Wind (Second and final chance to see residue from Elevation spell.)
- 56Bergon → Leave Esher
- 57Up
- 58Minar → Look Around
- 59Tag → Pick Up spyglass (Needed late game; reason for visiting Sunset Tower.)
- 60Down
- 61Right
- 62Exit
- 63Minar → Scout
- 64Follow Smoke
- 65Knock
- 66Bergon → Tell Truth
- 67Minar → Look Around
- 68Exit
- 69Praxix → Examine bag
- 70Proceed
- 71Esher → Examine stream
- 72Find Gold
- 73Find Gold
- 74Praxix → Cast Elevation at Tag
- 75Proceed
- 76Enter Cave
- 77Proceed
- 78Enter Pool
- 79Leave Tube
- 80Tag → Hide
- 81Wide Path
- 82Left
- 83Tag → Pick Up torch
- 84Back
- 85Right
- 86Tag → Pick Up blue amulet
- 87Proceed
- 88Tag → Pick Up cover
- 89Tag → Drop blue amulet
- 90Junction
- 91Smelly Pool
- 92Dive
- 93Tag → Pick Up blue amulet
- 94Surface
- 95Back
- 96To Cave
- 97Proceed
- 98Split Up
- 99Proceed
- 100Proceed
- 101Proceed
- 102Return
- 103Proceed
- 104Praxix → Cast Tremor
- 105Down
- 106Back
- 107Stream Path
- 108Approach
- 109Approach
- 110Talk To Elf
- 111Speak Elvish
- 112b'ran agrith (Typed command: You are a friend of Agrith, based on Hurth's Legend of Elves.)
- 113Bergon Route
- 114Praxix → Cast Lightning at snake tree (Lightning = Fire + Water + Earth essence.)
- 115Return
- 116Praxix Route
- 117Down
- 118Back
- 119Esher → Examine walls (Esher finds Hawkbane, needed later.)
- 120Proceed
- 121Back
- 122Back
- 123Back
- 124Back
- 125Up
- 126Elf Home
- 127Follow Elves
- 128Praxix → Cast Rain (Requires much Water essence; Unseen Terror fight and gold prospecting were for this.)
- 129Upstream
- 130Build Raft
- 131Launch Raft
- 132Cross
- 133Cross
- 134Cross
- 135Cross
- 136Praxix → Cast Glow on map
- 137Praxix → Examine Map
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